Particle Emitter: Difference between revisions
Jump to navigation
Jump to search
(Created page with "Particle Emitters are identified by their visual appearance; they repeatedly emit particles according to a predefined pattern. Some emitted particles can be affected by environmental factors, such as wind direction. The following particles are available: {{Special effects|suppresscategory=true|allowselflinks=true| {{Special effects|type=row|name=Chimney Smoke (Large)| description=A thick, near opaque smoke as from an uncontrolled fire.|environment=Horizontal movem...") |
No edit summary |
||
| Line 13: | Line 13: | ||
}} | }} | ||
Particle Emitters can be placed in the [[project area]] using [[Special Effect]]s. | |||
{{article end | |||
|seealso= | |||
*[[Special Effect]]s | |||
}} | |||
Revision as of 12:24, 21 February 2023
Particle Emitters are identified by their visual appearance; they repeatedly emit particles according to a predefined pattern. Some emitted particles can be affected by environmental factors, such as wind direction.
The following particles are available:
| Name | Description | Environment |
|---|---|---|
| Chimney Smoke (Large) | A thick, near opaque smoke as from an uncontrolled fire. | Horizontal movement as if blown aside by wind direction. |
| Chimney Smoke (Medium) | A some effect as from an oversized bonfire. | Horizontal movement as if blown aside by wind direction. |
| Chimney Smoke (Small) | A smoke effect akin to a smoldering object on the ground. | Horizontal movement as if blown aside by wind direction. |
| Explosion | A small, periodic, shooting flash. | |
| Light (Red) | A flashing red light. | |
| Light (Yellow) | A constant downward illumination, such as for a streetlight. | |
| Oil Flames | A continuous fire effect with some smoke. | Horizontal movement as if blown aside by wind direction. |
| Shockwave | Red concentric circles continuously emanating from a central point in a flashing fashion. |
Particle Emitters can be placed in the project area using Special Effects.