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==What is a Cost?== | ==What is a Cost?== | ||
The cost is the quantity of [[currency]] needed to execute or perform a certain action type during a [[session]]. An example of a cost can be the currency needed to build a building. The cost of an action can be influenced by a wide variety of different factors (e.g. height or building type). | The cost is the quantity of [[currency]] needed to execute or perform a certain action type during a [[session]]. An example of a cost can be the currency needed to build a building. The cost of an action can be influenced by a wide variety of different factors (e.g. height or building type). | ||
Overview of direct cost during an session: | |||
* [[Construction_cost_(Function_Value)|Constuction Cost]] | |||
* [[Buyout_cost_(Function_Value)|Buyout Cost]] | |||
* [[Demolition_cost_(Function_Value)|Demolition Cost]] | |||
==How does a Cost relate to the {{software}}?== | ==How does a Cost relate to the {{software}}?== |
Revision as of 13:01, 16 September 2020
What is a Cost?
The cost is the quantity of currency needed to execute or perform a certain action type during a session. An example of a cost can be the currency needed to build a building. The cost of an action can be influenced by a wide variety of different factors (e.g. height or building type). Overview of direct cost during an session:
How does a Cost relate to the Tygron Platform?
The Budget (Indicator) of a stakeholder is influenced by the amount of costs the stakeholder makes during a game. Each action, correction or measure has a different cost profile. It is possible to adjust the various costs functions of a feature manually in the category management.