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===== =====<!--SECTION--> | ===== =====<!--SECTION--> | ||
[[Concept]]<br> | [[Concept]]<br> | ||
[[ | [[Web Application]]<br> | ||
[[Tygron Approach]]<br> | [[Tygron Approach]]<br> | ||
[[Where to Start]]<br> | [[Where to Start]]<br> |
Revision as of 13:07, 29 August 2014
Living World | News & updates | ||
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Introduction and Objective
Concept
Tygron Technology facilitates stakeholders to experiment and collaborate in an online multiplayer environment exploring and discussing the objectives of different stakeholders in urban spatial planning. We use an online 3D World, facilitated by Gaming Technology. Tygron technology:
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28-08-2014: The wiki has been used by a third party for the first time to set up a game session.
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Concept | Design | Deploy | Distribute |
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Phase Description
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Components | Games | R&D | Community |
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Support:Layout Convention
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