Inundation area (Water Overlay): Difference between revisions
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An inundation is an initial placement of a quantity of water. This differs from the | An inundation is an initial placement of a quantity of water. This differs from the [[Water level area (Water Overlay)|water level area]]s in that an inundation level allows you to place water anywhere on the surface.{{RequestImage|description=Same image as for water area, but in which the water terrain is already filled and the other valley isn't, but in the second image is filled with water.}} | ||
{{Overlay attribute | {{Overlay attribute | ||
|attribute=[[Inundation_level_(Water_Overlay)|INUNDATION_LEVEL]] | |attribute=[[Inundation_level_(Water_Overlay)|INUNDATION_LEVEL]] |
Revision as of 13:03, 4 April 2019
An inundation is an initial placement of a quantity of water. This differs from the water level areas in that an inundation level allows you to place water anywhere on the surface. Template:Overlay attribute
Notes
- If a grid cell is not covered by an inundation area or it is marked as water, the grid cell will not be inundated.
- For terrain with a steep decline, using a single inundation area to define the inundation level might not suffice, since the level is a datum height, not a relative offset from the bottom.