Quickstart guide

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This article may contain references or images in the style of the old Tygron Platform.


This guide will show the necessary steps to get around The Main menu and indicate the basic steps for playing, creating, editing and saving projects.

Logging in

Main article: Main menu
Wait for the login panel to appear


  • Login using the credentials provided by Tygron. After succesfully logging in you will see the Main Menu:
From the main menu you can start or edit new games

Starting a singleplayer session

Note: Exploring a project in Demo Mode
Rather than choosing single player you can start the same game in demo mode. Demo mode allows the user in Single play mode to switch between stakeholders and levels. This is convenient when demonstrating a game with multiple stakeholders and levels, because the user does not have to reload the game each time when the stakeholders or levels need to be switched.

  • Choose Single > Start New Session
  • Select a project from the list of available projects.
Overview of the available projects


  • Optional: Choose a language

Walking through the opening screens

Click through the various opening screens as you choose your Session name, Stakeholder of choice and read up on all the setting and options information.

Afterwards you enter a guided tour (a.k.a. a cinematic) to get acquainted with the 3D World. Use the continue button to proceed gradually through the tour. To skip the tour, press the spacebar.

A guided tour through the 3D World

Stakeholder objectives and scoring

Most actions in the 3D world are performed from the icon menu on the left of the screen. Clicking one of the icons will expose the currently available actions. Some of these actions require you to interact with the 3D world, while others may be enabled directly from the menu. New actions have likely become available when one of the icons starts glowing.

Constructing parking lots on 400m2

Permits

Sometimes creating new constructions in the 3D world requires permits from a governmental institution. This is indicated by a reminder in the 3D world and an exclamation mark Minimap exclamation mark.jpg on the Minimap.

Indicators

Taking action will alter the state of the world all stakeholders are participating. To see how you are progressing towards your own goals, click the indicators in the top bar. This will open a detailed window showing:

  • A brief description of what is being measured (left top).
  • How important this indicator is to your stakeholder (percentage; left top).
  • A list of actions required to reach a higher score (left bottom).
  • How the absolute indicator value changed over time (right bottom).
  • What relative sub-score this results in for you stakeholder (right top).


Detailed information on the current score

The indicator named 'progress' is the total score progress your stakeholder currently achieved towards a flawless outcome. It also shows in which ratio the various indicators sum up to your stakeholder's final score.

Note: The budget indicator is a special kind of indicator also featuring more detailed information when clicked upon.

Create a new Project

Besides participating in a session, it's also possible to create your own project from the same browser.

To start a new project from scratch:

  • Choose Start Editor > New Project
  • Fill in a Project Name
  • At Create empty project choose the language, currency and unit system that applies to your setting. (The other options are templates with a lot of defaults filled in).
  • To confirm, press select

The area selection panel appears.

New project settings

Start a 3D World from scratch

You can choose to start with a complete greenfield situation where you shape your complete 3D world by hand.

  • To start from scratch simply press the Empty map option in the lower left of the map.
  • Confirm by pressing Generate map

Start a 3D World from Geo data

You can also allow the Tygron Platform to populate your new 3D world with contents by selecting an existing location in the world.

  • Navigate to your target location
  • Pan the map: Holding the right mouse button while dragging
  • Zoom in/out: Use the scroll wheel (zooms to center of screen)
  • Make a selection
  • Place/move the location of your project: Left click on the map.
  • Scale your selection: Use the 3D World Area Size dropdown box. (This also scales the size of your 3D World)
  • Rotate the map: Press the north arrow-triangle above the selection to enable rotation mode. Left-click in a direction relative to the selection's center to align the north direction. Click inside the big selection once to go back to panning mode. (Alternative to toggeling between rotation can be done using the 'R'-key on your keyboard.)
  • Confirm by pressing Generate map
3D World location

Editing your project

Creating a new project or editing an existing one will present you with the following screen.

The editor after launching

Notice the following:

  • The first thing you will notice is the same blue starting screen visible when starting a session. All changes made to the game will be visible in this windowed version of your project (What You See Is What You Get).
  • The wiki is loaded by default and also accessible straight from the editor.
  • There is a menu present at the top of the screen. This is the actual editor starting location. From here you can edit all aspects of the game.

Adding content

Contrary to loading an existing game there are no logo's in the starting screen. Let's change this.

  • Choose Tools > Contributors
  • Add a new entry by pressing the right mouse button on the left panel.
  • From the context menu that appears press Add.
  • Click the image and choose another one
  • Type in a new Name in the top text field.

Note: All changes made in the editor panels will find their way into the project preview while you move on the the next element in the editor interface.

Adding a contributor logo is reflected in the preview.

Changing the 3D world

After loading the editor we will now add a construction which will be permanently visible in the 3D world.

  • Proceed through the blue opening screens until the 3D world is visible
  • Choose 3D World > Constructions.
  • Add a new construction by pressing right mouse button on the list and choosing Add from the context menu which appears.
  • A new building will be created called (Tile) 0_building, right click this entry and this time choose Edit from the context menu.
Detail panel for the construction.
  • A new context menu appears from which you can alter a lot of properties:
  • Change the name of the building to something more recognisable than (Tile) 0_building.
  • Press the > button to select what kind of building you would like to place. See Functions for more information.
  • Now we will physically locate the building in the 3D world.
  • Press the Daw area button from the bottom of the detail panel
- The 3D world preview will alter to show where you can draw (based on ownership).
- The other panels that were previously opened are temporarily hidden to allow easier access for drawing the construction.
- A new panel has appeared in which you can change the tools used to draw the location of the new construction. The default rectangle tool is fine for now.
Drawing mode is started and you can make a selection.
  • Drag a rectangle in the 3D world on a coloured location. Note you reset what you selected by pressing the Clear Selection button.
  • Once you are happy with your selection press the Apply Selection button.
The building appears on the selected location after applying.

You have now added a construction which will be visible throughout the session.

  • To return to the other editor panels and exit drawing mode close the Brushes panel.
The resulting construction in the 3D World.

Testrunning the game

Note: Popping out the 3D view for dual monitors

Closing and Saving your Project

Note: Background saving

Accessing your Account Information

Where to go from here