Web interface tutorial: Difference between revisions

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{{learned|what the web interface is|what capabilities it offers by default|what settings can be adjusted|how to modify the web interface}}
{{learned|what the web interface is|what capabilities it offers by default|what settings can be adjusted|how to modify the web interface}}
{{tutorial prerequisites
{{tutorial prerequisites
|tutorial=This tutorial relies on base knowledge about the editor interface, the creation of panels, and the ability to script in HTML, CSS, and javascript.
|tutorial=This tutorial relies on base knowledge about the editor interface, the creation of panels, and the ability to script in HTML, CSS, and JavaScript.
|project=This tutorial can be followed with any project of any arbitrary location.
|project=This tutorial can be followed with any project of any arbitrary location.
|required-IDE=HTML, CSS, Javascript
|required-IDE=HTML, CSS, JavaScript
|required-IDE-example=Notepad is sufficient
|required-IDE-example=Notepad is sufficient
|Start your project. This can be a pre-existing project, or a newly created project.
|Start your project. This can be a pre-existing project, or a newly created project.
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}}
}}
==Introduction to the Web interface==
==Introduction to the Web interface==
The [[web interface]] is a web-based interface with which a project in the Tygron Engine can be presented. It is a web page, built up using HTML, CSS, and Javascript, generated and served by the Tygron Engine. By default, data presented by the web interface includes the [[3D world]] (although flattended into a 2D map), [[indicator]]s present in the project, and the available [[overlay]]s. Each [[stakeholder]] in a project has their own unique web interface available, similar to how they have their own perspectives in the [[session interface|3D client]].
The [[web interface]] is a web-based interface with which a [[project]] in the [[Tygron Engine]] can be presented. It is a web page, built up using HTML, CSS, and JavaScript, generated and served by the Tygron Engine. By default, data presented by the web interface includes the [[3D world]] (although flattended into a 2D map), [[indicator]]s present in the project, and the available [[overlay]]s. Each [[stakeholder]] in a project has their own unique web interface available, similar to how they have their own perspectives in the [[session interface|3D client]].

Revision as of 08:59, 14 June 2018

Template:Learned

Prerequisites

The following prerequisites should be met before starting this tutorial:

  • This tutorial relies on base knowledge about the editor interface, the creation of panels, and the ability to script in HTML, CSS, and JavaScript. If you have not yet followed the tutorials related to those subjects please do so first.
  • This tutorial can be followed with any project of any arbitrary location.
  • You will need an IDE or environment in which to edit HTML, CSS, JavaScript. For example: Notepad is sufficient. 

Preparations

Take the following steps as preparation for following this tutorial:

  • Start your project. This can be a pre-existing project, or a newly created project.
  • Start your preferred IDE. It will be required in the later stages of the tutorial.

Introduction to the Web interface

The web interface is a web-based interface with which a project in the Tygron Engine can be presented. It is a web page, built up using HTML, CSS, and JavaScript, generated and served by the Tygron Engine. By default, data presented by the web interface includes the 3D world (although flattended into a 2D map), indicators present in the project, and the available overlays. Each stakeholder in a project has their own unique web interface available, similar to how they have their own perspectives in the 3D client.