Watershed algorithm

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The Watershed algorithm has two variants, one based on absolute height values of the DTM and one based on a Water Overlay's Surface Direction result type.

Data initialization

The basic watershed algorithm has been adjusted to allow users to mark areas and waterways and water bodies as unique discharge areas, present at the start of the algorithm.

Additionally, culverts that connect waterways can be taken into account to automatically expand to free water cells and override discharge area of water cell created for waterways and waterbodies.

Optionally, the direction of the flow through the culvert can be taken into account to limit the expansion of discharge areas to other waterways. In such case if waterway A flow to B, then A can be overridden by B when A is a free water cell or an additional discharge area created for a waterway or -body.

Watershed Algorithm

  1. Setup directions (applied once): Convert Input data to cell references, in 8 directions. Cells without a direction angle are marked as a plateau, which is a state that will be evaluated in the next steps.
  2. Convert plateaus to directions (loop until stable): Cells without a reference to others are re-evaluated. Such a cell will reference the first neighboring cell that flow away from it.
  3. Fix self directions (only once): Neighboring cells that reference each other, are both set back to being a plateau. They can now be identified as a unique discharge area, depending on the selected options.
  4. Store directions as a result type.
  5. Add discharge areas for remaing plateaus (optional, only once): For cells that are marked as a plateau, mark them now as a discharge area with a unique id depending on the selected options.
  6. Propagate the created discharge area (optional, loop until stable): In case two neighboring cells are both discharge areas, combine them by selecting the lowest ids of the two.
  7. Store discharge areas as a result type: These can now contain both the initial and the created ones.
  8. Flood (loop until stable): Cells referencing a cell with a discharge area id are updated to that same id.
  9. Fill (loop until stable): Assign a watershed to cells that neighbor a watershed and that do not yet belong to a watershed. Optionally limit this step to cells that are not roads.
  10. Store watersheds and base types results.

Notes

  • The watershed algorithm implementation is an adapted version of the algorithm proposed by Vitor et. al. [1].
  • The algorithm uses 3 types of cells:
    • discharge area cells, either initial or created by the algorithm;
    • directional cells, either initial or calculated by the algorithm;
    • plateau cells, identified by have no direction or by neighboring cells referencing each other. It can become either a:
      • directional cell, which will reference cells directing away from it;
      • discharge area cell, which will receive a unique id.
  • The cells that are updated during the Flood step depend in the direction as well on the selected options. If the creation of additional discharge areas was not allowed, certain sections will not belong to a watershed.
  • Directions from previous steps are ignored in the Fill step. Instead, cell that do not belong to a watershed are updated to a neighboring watershed, unless the cell is a road and the option Limit road is selected. When that setting is active, the watershed expansion in the fill step will not pass roads.

Tips

  • When using a Water Overlay's Flow direction result as an input for the Watershed Overlay, it is important to consider what rain settings are used. Generally, you want select a rainfall big enough for local minima, due to small depressions in the terrain, to disappear. On the other side, the rainfall should not be too big for the marked ditches it should end up in.

See also

References

  1. Vitor, Giovani & Körbes, André & Lotufo, Roberto & Ferreira, Janito. (2010). Analysis of a Step-Based Watershed Algorithm Using CUDA. IJNCR. 1. 16-28. 10.4018/jncr.2010100102.