Water evaporation factor (Water Overlay): Difference between revisions

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(Created page with "{| class="wikitable" ! Attribute ! Unit ! Function value ! Description |- |{{anchor|WATER_EVAPORATION_FACTOR_constructions|WATER_EVAPORATION_FACTOR}} |factor |Water evaporatio...")
 
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{| class="wikitable"
{{Overlay attribute
! Attribute
|WATER_EVAPORATION_FACTOR
! Unit
! Function value
! Description
|-
|{{anchor|WATER_EVAPORATION_FACTOR_constructions|WATER_EVAPORATION_FACTOR}}
|factor
|factor
|Water evaporation
|Water evaporation
|How fast this construction can evaporate water from the underground. The {{inlink|lcase=1|Weather}}'s evaporation speed is multiplied by this factor to determine the rate of evaporation.
|How fast this construction can evaporate water from the underground. The {{inlink|lcase=1|Weather}}'s evaporation speed is multiplied by this factor to determine the rate of evaporation.
|}
}}


====Crops and foliage====
====Crops and foliage====

Revision as of 09:47, 3 April 2019

Template:Overlay attribute

Crops and foliage

Constructions representing crops and foliage can draw water from the underground, allowing it to evaporate. This behaves in the same way as terrain which is configured as plants.

=Notes

  • When a construction is present in any given location, the values for evaporation will overrule any values set by terrain in the same location. To model underground evaporation without a construction, set these attributes on the applicable terrain type instead.