Water Overlay: Difference between revisions

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¹ the units between () are as displayed in the 3D client. If exported to GTiff the SI-convention is used: meters (m) and seconds (s).
¹ the units between () are as displayed in the 3D client. If exported to GTiff the SI-convention is used: meters (m) and seconds (s).
==General Tab==
===Calculation Preference===
Here you can manipulate the computation time step by choosing between the option SPEED, AVERAGE and ACCURACY. The computational timesteps will be set according to the Courant criterion:
Δt  = Δx /u<sub>max</sub>
where:
* Δt = computational timestep
* Δx = grid cell size
* u<sub>max</sub> = max velocity, assumed 2.5 (SPEED), 5 (AVERAGE) and 10 (ACCURACY) m&sub3;/s respectively
===Grid cell size===
The {{software}} computes flow equations over a rectangular cartesian grid, the grid cell size can be set in the General Tab of the Rainfall Overlay.
Note: if you choose a smaller grid cell size, both the amount of time steps (see Calculation Preference) and amount of computational cells increase.
===Export GeoTiff & Water Balance===
You can export the current result-type as GeoTiff and a waterbalance as Microsoft Excel file.
===Debug Info===
''General info''
The debug info contains the following information:
* Rain: the amount of rainfall (mm) in the duration of the rainfall event (hours)
* Total Simulation: the simulation period (hours)
* Cells: The dimensions of the simulation: the amount of computational cells and the amount of time steps (cycles)
* Weir flow: the amount of water flown over weirs during simulation (m3)
* Sewer overflow: the amount of water flown over sewer overflows during simulation (m3)
* GPU time: the computation time on GPU (seconds)
* Max Courant avg: the maximum courant numbers reached during the simulation
''Water balance''
The water balance is made up of the following components:
* Land surface: amount of water on the land surface after simulation (m3)
* Water surface: amount of water stored on water cells after simulation (m3)
* Building storage: amount of water stored in building storage (m3)
* Sewer storage: amount of water stored in sewers after simulation (m3)
* Underground storage: amount of water stored in the sub-soil after simulation (m3)
* Evaporated: amount of water evaporated after simulation (m3)
* Outlet: amount of water extracted from the model during the simulation via outlets of water areas or sewer pumps (m3).

Revision as of 13:50, 27 September 2018

Template:Learned

What are the Water Overlays

With the Water Overlays the following overlays are meant:

Each of these overlays have some common configuration steps which will be described on this page.

Result types

Each Water Overlay is a grid overlay showing results on the surface (flooding), sub-surface (groundwater), open water and sewer system. The following results are produced:

Result type Unit Description
BASE_GROUNDWATER_DISTANCE m (below surface) Initial groundwater level relative to the surface level (NL: ontwateringsdiepte).
BASE_TYPES nominal value Division of gridcells in water, land or sewer areas that are connected to the sewer.
EVAPORATED m (mm)¹ Total evaporation over the simulation period
IMPACTED_BUILDINGS nominal value Constructions impacted by flood: the value from the function value indicator is assigned to a building if the water depth at a grid-cell surrounding the building exceeds the overlay attribute value IMPACT_FLOOD_TRESHOLD_M
SEWER_LAST_VALUE m (mm)¹ The amount of water in the sewer storage at the end of simulation
SEWER_MAX_VALUE m (mm)¹ Maximum amount of water in the sewer storage during the simulation
SURFACE_DURATION s (min)¹ The amount of time the water depth in a cell exceeds the value set in the overlay attribute value SHOW_DURATION_FLOOD_LEVEL_M
SURFACE_FLOW m3/m2 Total volume of water passed a grid-cell, scaled by the cell surface (grid cell-size^2)
SURFACE_LAST_VALUE m (min)¹ Water depth at the end of simulation
SURFACE_MAX_VALUE m (min)¹ Maximum water depth during the simulation
UNDERGROUND_FLOW m³/m² Totall infiltration amount from the surface to groundwater
UNDERGROUND_LAST_VALUE m (mm) The amount by which the groundwater table has risen above the initial groundwater level at the end of simulation
UNDERGROUND_MAX_VALUE m (mm) The maximum amount by which the groundwater table has risen above the initial groundwater during the simulation
WATER_STRESS m (mm) The Maximum water depth during the simulation. At water cells only a water depth is shown if the depth exceeds the overlay attribute value ALLOWED_WATER_INCREASE_M

¹ the units between () are as displayed in the 3D client. If exported to GTiff the SI-convention is used: meters (m) and seconds (s).

General Tab

Calculation Preference

Here you can manipulate the computation time step by choosing between the option SPEED, AVERAGE and ACCURACY. The computational timesteps will be set according to the Courant criterion:

Δt = Δx /umax

where:

  • Δt = computational timestep
  • Δx = grid cell size
  • umax = max velocity, assumed 2.5 (SPEED), 5 (AVERAGE) and 10 (ACCURACY) m&sub3;/s respectively

Grid cell size

The Tygron Platform computes flow equations over a rectangular cartesian grid, the grid cell size can be set in the General Tab of the Rainfall Overlay. Note: if you choose a smaller grid cell size, both the amount of time steps (see Calculation Preference) and amount of computational cells increase.

Export GeoTiff & Water Balance

You can export the current result-type as GeoTiff and a waterbalance as Microsoft Excel file.

Debug Info

General info

The debug info contains the following information:

  • Rain: the amount of rainfall (mm) in the duration of the rainfall event (hours)
  • Total Simulation: the simulation period (hours)
  • Cells: The dimensions of the simulation: the amount of computational cells and the amount of time steps (cycles)
  • Weir flow: the amount of water flown over weirs during simulation (m3)
  • Sewer overflow: the amount of water flown over sewer overflows during simulation (m3)
  • GPU time: the computation time on GPU (seconds)
  • Max Courant avg: the maximum courant numbers reached during the simulation

Water balance

The water balance is made up of the following components:

  • Land surface: amount of water on the land surface after simulation (m3)
  • Water surface: amount of water stored on water cells after simulation (m3)
  • Building storage: amount of water stored in building storage (m3)
  • Sewer storage: amount of water stored in sewers after simulation (m3)
  • Underground storage: amount of water stored in the sub-soil after simulation (m3)
  • Evaporated: amount of water evaporated after simulation (m3)
  • Outlet: amount of water extracted from the model during the simulation via outlets of water areas or sewer pumps (m3).