Tygron for Scientific Research and I3S: Difference between pages

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=Use-case 4: ''“the Virtual River Game”'' =
3D models in different formats, such as BIM data or a SketchUp model, can be converted to the I3S format with a SLPK file. See the text below to learn more about this.
''' ''This page of the manual is still under development. The final version will be launched on April 8th 2021 during the [https://www.tygron.com/en/event/edu-event-2021/ EDU event 2021].'' '''


A PhD candidate at the University of Twente was assigned to create a serious gaming environment for river interventions as a tool that facilitates stakeholder engagement. The research was one among 20 projects as part of the [https://kbase.ncr-web.org/rivercare/projects-overview/ RiverCare research program]. The researcher is a human-centered interface designer, and is not an expert in river interventions. After developing and testing several prototypes, the researcher created the the virtual river game, a unique board-game that is digitally connected to the Tygron platform. To simulate river interventions, players can move the pieces on the board, and immediately see the changes on the Tygron screen including the new map, as well as numerical calculations and graphs.
==What is I3S?==
The I3S (Indexed 3D Scene Layer Specification) is a format for large 3D Geo datasets. The specification is especially designed for streaming large 3D data over the web. The specification originates from Esri and was adopted as a Community Standard by the OGC (Open Geospatial Consortium) in 2017. An I3S dataset is also called a Scene Layer.


[[File:virtualriver3.png|50px|frame|center|The board component of the Virtual River Game]]
==What is an SLPK?==
A Scene Layer Package (SLPK) is a file format for the storage/exchange of one I3S layer.


==Content of the Research==


===General information===
==See also==
* [[How_to_import_i3s_scene_layer_in_new_project|How to create a new project with existing I3S data]]
* [[How_to_prepare_a_3D_plan_for_importing|How to prepare a 3D plan before importing]]
* [[How_to_create_a_SLPK_file|How to create a SLPK file from other 3D data formats]]
* [[How_to_import_a_SLKP_file|How to import a SLKP file into the {{software}}]]


*'''The PhD Position:'''"[https://kbase.ncr-web.org/rivercare/projects/project-g1/ A serious gaming environment for river interventions]"
{{Template:GeoDataOverview}}
 
*'''Main Researcher:'''"[https://people.utwente.nl/r.j.denhaan?tab=contact Robert-Jan den Haan]"
 
*'''Research Programme''': [https://kbase.ncr-web.org/rivercare/projects-overview/ RiverCare]
 
*'''Department''': [https://www.utwente.nl/en/et/dpm/ Department of Design, Production & Management]
 
*'''Educational Institute''': [https://www.utwente.nl/en/et/ Faculty of Engineering Technology] of the [https://www.utwente.nl/ University of Twente]
 
*'''Involved Organisations''': [https://www.rijkswaterstaat.nl/ Rijkswaterstaat], [https://www.deltares.nl/en/ Deltares], [https://www.witteveenbos.com/ Witteveen+Bos], [http://www.arcadis.nl/ Arcadis], [https://www.hkv.nl/en/ HKV], [https://www.txchange.nl/ T-Xchange], [https://www.nwo.nl/toegepaste-en-technische-wetenschappen-ttw TWO] & [https://www.tygron.com/nl Tygron Geodesign Platform]
 
===Objectives and desired outcome===
 
The main objective of the research is to create a virtual game that allows players to interact with an imaginary river section.
 
The game would allow different stakeholder groups to:
*learn about each others' perspectives regarding river management
*take better decisions of river interventions
*reflect upon the potential effects of those interventions
 
To do that, the researcher is expected to:
*develop and test a serious virtual game where players experience how river systems function.
*write a dissertation paper
 
==Research process==
 
The game was developed based on a need-driven approach
Who was involved:
The supervisors were involved - professor in human-centered design + professor in Hydraulic engineering
post-doc involved for discussions during the process
As for the game: Florian + Hansje for the feedback
Practically, connecting the board to the game: Rudolf
Deltares: Fedor Baart (co-author) - coding expertise and modeling expertise
Other researchers
 
 
===Time distribution===
The research was designed for a 4 year programme, however the researcher did it within 5 years, on a 4-days a week basis, since he was employed by the university 1 day/week.
In this case, the initial research was very time-intensive, taking up to 3 years. This phase included intermediate prototypes.
3 prototypes were formally tested.
The rest (2 years) were the development of the game (prototyping) and testing.
The testing included test sessions with stakeholders. 5 sessions were organized at the end of the research phase, and all took place within 6 weeks.
Afterwards more sessions were organized but unfortunately they stopped due to the covid lockdown.
 
===Resources===
The researcher did not have experience in GIS or geodesign or coding
Limited programming/coding base + course along the way.
Design methods
Practical side - making the board - CAD laser cutting.
Masters in Industrial Design Engineering (utwente)
 
The researcher had to learn how to use Tygron
He received some training from the Tygron team.
He visited the Tygron office for 2 full days in the beginning.
Part of it was a discussion about the project: What can and cannot be done with Tygron.
That was followed by a few visits to discuss the links between Tygron and the board game.
 
The researcher also relied on the web-based form of the API as well as the wiki.
 
===Using Tygron===
[[File:VirtualGame2.jpg|thumb|250px|right|The Virtual River Game's hardware and software.]]
 
[[REST_API| API (Application Programmers Interface)]]
[[File:VirtualGame1.jpg|frame|center|The physical set-up of the virtual river game including the physical board, touchscreen monitor, projector, and webcam.]]
 
==Outcome of the research==
 
[[File:Video01introduction.png|500px|link=www.youtube.com/watch?v=KzwTWI7hKag|video1]]
[[File:Video02Visualization.png|500px|link=https://www.youtube.com/watch?v=7JtL2o3sHHQ|video2]]
 
 
You can find the full research paper here: [https://www.sciencedirect.com/science/article/pii/S1364815220309129 The Virtual River Game: Gaming using models to collaboratively explore river management complexity]
 
You can find the summary poster of the project here: [[File:Summary poster - virtual river game.pdf]]
 
==Feedback and recommendations==
-The researcher recommends 3rd parties to create added value (what is actually needed)
- Also involving 3rd parties is important for practical expertise and knowledge
 
==Contact==
For more information about this PhD research, you can contact us at: info@Tygron.com
 
You can also contact [https://people.utwente.nl/r.j.denhaan?tab=contact Robert-Jan den Haan], researcher at the University of Twente at: r.j.denhaan@utwente.nl
 
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Revision as of 14:13, 15 March 2021

3D models in different formats, such as BIM data or a SketchUp model, can be converted to the I3S format with a SLPK file. See the text below to learn more about this.

What is I3S?

The I3S (Indexed 3D Scene Layer Specification) is a format for large 3D Geo datasets. The specification is especially designed for streaming large 3D data over the web. The specification originates from Esri and was adopted as a Community Standard by the OGC (Open Geospatial Consortium) in 2017. An I3S dataset is also called a Scene Layer.

What is an SLPK?

A Scene Layer Package (SLPK) is a file format for the storage/exchange of one I3S layer.


See also