Terrain water evaporation factor (Water Overlay): Difference between revisions

From Tygron Support wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 7: Line 7:
}}
}}
====Plants====
====Plants====
Terrains can be configured with plant-related attributes, similar to {{inlink|lcase=1|Crops and foliage}} constructions, allowing it to draw water from the underground and {{inlink|Underground evaporation model|evaporate}} it.
Terrains can be configured with plant-related attributes, similar to [[Water evaporation factor (Water Overlay)#Crops and foliage|crops and foliage]] constructions, allowing it to draw water from the underground and [[Underground evaporation formula (Water Overlay)|evaporate]] it.


==How-to's==
==How-to's==

Revision as of 07:43, 5 April 2019

Template:Overlay attribute

Plants

Terrains can be configured with plant-related attributes, similar to crops and foliage constructions, allowing it to draw water from the underground and evaporate it.

How-to's

Notes

  • When a construction is present in any given location, the values for evaporation of the construction will overrule any values set by terrain in the same location. This is also true if the construction has its evaporation values set to 0; they will overrule the terrain's values and thus not allow evaporation of underground water to occur.

Template:WaterOverlay attribute nav