Terrain water evaporation factor (Water Overlay): Difference between revisions

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|Surface
|Surface
|How fast this terrain can evaporate water from the underground. The {{inlink|weather}}'s evaporation speed is multiplied by this factor to determine the rate of evaporation.
|How fast this terrain can evaporate water from the underground. The {{inlink|weather}}'s evaporation speed is multiplied by this factor to determine the rate of evaporation.
|icon=[[Water_evaporation_factor_(Terrain)_(Water_Overlay)|WATER_EVAPORATION_FACTOR]]
}}
}}
====Plants====
====Plants====

Revision as of 14:29, 3 April 2019

Template:Overlay terrain attribute

Plants

Terrains can be configured with plant-related attributes, similar to crops and foliage constructions, allowing it to draw water from the underground and evaporate it.

Notes

  • When a construction is present in any given location, the values for evaporation of the construction will overrule any values set by terrain in the same location. This is also true if the construction has its evaporation values set to 0; they will overrule the terrain's values and thus not allow evaporation of underground water to occur.

Template:WaterOverlay attribute nav