Support:Layout Convention: Difference between revisions

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: ''By right-clicking with the mouse on the list of constructions, a context menu appears. Selecting the option 'Add' adds a new slot on the list. The list is alphabetical, and the new building is given a default name, starting with “0_Building”.''
: ''By right-clicking with the mouse on the list of constructions, a context menu appears. Selecting the option 'Add' adds a new slot on the list. The list is alphabetical, and the new building is given a default name, starting with “0_Building”.''


#:'' Right click on the list of constructions''
:'' Right click on the list of constructions''
#:'' Select 'Add' from the context menu. This adds an empty construction to the list, named "0_Building".''
:'' Select 'Add' from the context menu. This adds an empty construction to the list, named "0_Building".''
#:'' The new construction is still empty, no selection has been added yet.''
:'' The new construction is still empty, no selection has been added yet.''
#:'' For details on changing a selection from a construction see [[#How to edit constructions in a game|see below.]]''
:'' For details on changing a selection from a construction see [[#How to edit constructions in a game|see below.]]''


<gallery mode="nolines">
<gallery mode="nolines">

Revision as of 08:22, 21 August 2014

This pages describes the way the pages are layout to ensure all pages are consistent. It means as an example how to layout the different pages on the wiki.

After reading this page

  • You've learned how to layout pages on the Tygron Wiki

The first thing on the page is always describing what the user will know when he has finished reading the current page.

Main Structure (Definition)

The main Structure of most pages is divided into 3 parts.

What is it?

The "What is it?" gives the user an explanation of the definition of the term.

'''Indicators are named after Key Performance Indicators, by which organizations evaluate their success. Key Performance Indicators serve as a means for identifying potential improvements, and as a metric for the degree to which those improvements have been successful.''''

How does it relate to the Tygron Engine

The "How does it relate to the Tygron Engine" gives the user an explanation of the relation between the term and the way it is implemented in the Tygron Engine.

How can the user change it

The "How can the user change it" relates to how changes can be made to the current topic in the engine.

Adding / Removing

Editor → Editor Menu bar → 3D World → Constructions
Each topic refers at the top of the subject to the editor interface in the above convention. This way users can easily find the location where changes can be made. "Adding / Removing" explains how users can add and remove elements to the editor. The topic ends with images, so the user gets a graphical representation of the steps to be taken to reproduce the action.

See the "Adding Constructions" example below.

Adding constructions

By right-clicking with the mouse on the list of constructions, a context menu appears. Selecting the option 'Add' adds a new slot on the list. The list is alphabetical, and the new building is given a default name, starting with “0_Building”.
Right click on the list of constructions
Select 'Add' from the context menu. This adds an empty construction to the list, named "0_Building".
The new construction is still empty, no selection has been added yet.
For details on changing a selection from a construction see see below.
This new slot is still empty, no construction has been added to the slot yet. For more detail about editing constructions, see below.

Changing

Editor → Editor Menu bar → 3D World → Constructions
"Changing" explains the detailed properties of this element and how users change this properties of elements. It describes:

What is this property

"What is this property"describes what this property is.

Where is this property used

"Where is this property used"describes on which place this information is presented to the players.

How can it be changed

"How can it be changed"describes the technical details on how this information can be changed by the user.

Main Article

The Main article convention is used to reference to a topic which has a more detailed description.

For example:

Main article: Budget (Indicator).