Sun angle: Difference between revisions

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===Terrain brightness===
===Terrain brightness===
This setting changes the darkness of the [[Terrain|terrain]] and satellite map background. By adjusting the slider, the brightness can be changed from dark to bright.  
This setting changes the darkness of the [[Terrain|terrain]] and satellite map background. By adjusting the slider, the brightness can be changed from dark to bright.  
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===Building style===
In the Environment panel you can choose different settings for the visualization of the buildings in the 3D World. When a building model style is selected, this building model style is applied to all buildings in the 3D World. The Building model style can also be edited from the Visuals header in the editor where a dropdown menu can be found with all building model style options.
* TEXTURED: default building model style of the buildings where all buildings are textured
* COLORED: style where all buildings are coloured
* PLAIN:  style where all buildings are just white blocks without a colour or texture
* DISCO: style where all buildings have changing disco colours, only used for testing purposes
* WIREFRAME: wireframe representation of the buildings
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Revision as of 17:16, 27 February 2020

With the sun angle menu properties related to the visualizaion of the 3D World can be adjusted based on the user's preferences and the use case for the project you are creating. These properties enhance the realism of the 3D World, without functionally affecting anything except for the visualization. The sun angle menu can be found by clicking in the Editor on:
EditorTools (Ribbon tab) → Sun Angle

Sun angle

The sun angle menu is visible in the bottom panel of the editor. Click on:
EditorTools (Ribbon tab) → Sun Angle → Show Sun Angle (Dropdown)

With this panel, different settings for the visualization of the position of the sun in the 3D World can be configured. Configuring the position of the sun can be relevant in a use case where wind turbines are placed to determine the reach of the shadows of these wind turbines. Another example use case could be to create a winter morning or a summer evening sky for a cinematic or to play with different times and dates to see how the shadows change surrounding a new housing development scenario.

Environment

Most Environment settings can be edited in the bottom panel of the Editor. To see this panel, click on:

EditorTools (Ribbon tab) → Sun Angle → Edit Environmental Visualisation (Dropdown)

The bottom panel shows the environment settings


Water type

In the Environment panel you can choose different settings for the visualization of the water in the 3D World. Depending on the use case and the type of water you have in your project, one of the following styles can be applicable. Changing to another style will mean that all the water in the 3D model will have that style.

  • CANAL: default style of the water.
  • SEA: darker style for the water with waves, best suitable for modelling a large water body.
  • DELTAVIEWER: similar to the above style, is used in the Deltaviewer.

Sky

In the Environment panel you can choose different settings for the visualization of the sky in the 3D World. Depending on the use case and the time of day, several settings for the sky can be chosen:

  • DEFAULT: default style for the sky.
  • SUNNY: this style is suitable if the use case requires a sunny day.
  • CLOUDED: this style is suitable if the use case requires a cloudy sky.
  • EVENING: this style is suitable if the time of day is evening.

Water wind direction

The wind direction which is used for visualizing the direction of the waves in water terrain can be ajusted by changing the slider. The units are angles.

Terrain brightness

This setting changes the darkness of the terrain and satellite map background. By adjusting the slider, the brightness can be changed from dark to bright.