Sun angle: Difference between revisions

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{{learned|what an Environment is|how the Environment relates to the {{software}}|how to edit the Environment}}
With the sun angle menu properties related to the visualizaion of the [[3D World]] can be adjusted  based on the user's preferences and the use case for the project you are creating. These properties enhance the realism of the [[3D World]], without functionally affecting anything except for the visualization.
The sun angle menu can be found by clicking in the Editor on:
<br>
[[Editor|Editor]] → [[Ribbon|Tools (Ribbon tab)]] → Sun Angle


==What is an Environment==
==Sun angle==
The term Environment refers to the collection of properties of the [[3D World]] surrounding the project area. These properties enhance the realism of the [[3D World]], without functionally affecting anything.
The sun angle menu is visible in the bottom panel of the [[Editor|editor]]. Click on:
<br>
[[Editor|Editor]] → [[Ribbon|Tools (Ribbon tab)]] → Sun Angle → Show Sun Angle (Dropdown)
<br>


==How does the Environment relate to the {{Software}}==
With this panel, different settings for the visualization of the position of the sun in the 3D World can be configured. Configuring the position of the sun can be relevant in a use case where wind turbines are placed to determine the reach of the shadows of these wind turbines. Another example use case could be to create a winter morning or a summer evening sky for a [[Cinematic|cinematic]] or to play with different times and dates to see how the shadows change surrounding a new housing development scenario.
In the {{Software}}, the Environment is the visualization of certain elements in and surrounding the 3D model. This includes different water and sky types, different building model styles and more. The appearance of these objects can be adjusted based on the user's preferences and the use case for the project you are creating.


==Editing the Environment==
==Environment==
Most Environment settings can be edited in the bottom panel of the [[Editor]].  
Most Environment settings can be edited in the bottom panel of the [[Editor]]. To see this panel, click on: <br>
{{Editor ribbon|header=Visuals|bar=Environment}}
<br>
[[File:Environment-bottom.jpg|thumb|600px|left|The bottom panel shows the environment settings]]
[[Editor|Editor]] → [[Ribbon|Tools (Ribbon tab)]] → Sun Angle → Edit Environmental Visualisation (Dropdown)
{{Editor steps|title=Edit the Environment settings|Select Visuals in the ribbon header|Select Environment in the ribbon bar|Select Show Environment in the drop-down menu of the ribbon bar| Notice that the settings have appeared in the bottom panel}}
<br>
[[File:Environment_panel_update.PNG|thumb|600px|left|The bottom panel shows the environment settings]]
<br clear=all>
<br clear=all>
===Water===
 
In the Environment panel you can choose different settings for the visualization of the water. Depending on the use case and the type of water you have in your project, one of the following styles can be more suitable. Changing to another style will mean that all the water in the 3D model will have that style.  
===Water type===
*CANAL: default style of the water
In the Environment panel you can choose different settings for the visualization of the water in the 3D World. Depending on the use case and the type of water you have in your project, one of the following styles can be applicable. Changing to another style will mean that all the water in the 3D model will have that style.  
*SEA: darker style for the water with waves, best suitable for modelling a large water body
*CANAL: default style of the water.
*SEA: darker style for the water with waves, best suitable for modelling a large water body.
*DELTAVIEWER: similar to the above style, is used in the Deltaviewer.
*DELTAVIEWER: similar to the above style, is used in the Deltaviewer.


===Sky===
===Sky===
In the Environment panel you can choose different settings for the visualization of the sky in the 3D World. Depending on the use case and the time of day, the following visualisation settings for the sky can be chosen:
In the Environment panel you can choose different settings for the visualization of the sky in the 3D World. Depending on the use case and the time of day, several settings for the sky can be chosen:
* DEFAULT: The default style for the sky
* DEFAULT: default style for the sky.
* SUNNY: This style is suitable if the use case is a sunny morning or afternoon
* SUNNY: this style is suitable if the use case requires a sunny day.
* CLOUDED: This style is suitable if the use case is a clouded morning or afternoon
* CLOUDED: this style is suitable if the use case requires a cloudy sky.
* EVENING: This style is suitable if the time of day is evening
* EVENING: this style is suitable if the time of day is evening.
 
===Building style===
In the Environment panel you can choose different settings for the visualization of the buildings in the 3D World. When a building model style is selected, this building model style is applied to all buildings in the 3D World. The Building model style can also be edited from the Visuals header in the editor where a dropdown menu can be found with all building model style options.  
* TEXTURED: The default building model style of the buildings
* COLORED:
* PLAIN:
* DISCO:
* WIREFRAME: A wireframe representation of the buildings


===Water wind direction===
The direction of the wind affects the visualization of [[Water Terrain]]s, specifically the direction of the waves. Additionally, some [[Special Effect]] particles are affected by wind direction, such as smoke. The units are [[geo angle]]s.


===Sun and shadow===
===Terrain brightness===
In the Environment panel you can choose different settings for the visualization of the position of the sun in the 3D World. Configuring the position of the sun can be important in a use case where wind turbines are placed to determine the reach of the shadows of these wind turbines. Another example use case could be to create a winter morning or a summer evening and see how the shadows will change during these different periods.  
This setting changes the darkness of the [[Terrain|terrain]] and satellite map background. By adjusting the slider, the brightness can be changed from dark to bright.  
* Fixed Sun Angle: The default position of the sun in the 3D World
* Day Angle: The position of the sun during the day, expressed in degrees
* Position/Year Angle: The position of the sun during a year expressed in degrees


===Satellite map===
{{Template:Editor tools nav}}
* Satellite Brightness

Revision as of 11:41, 27 May 2021

With the sun angle menu properties related to the visualizaion of the 3D World can be adjusted based on the user's preferences and the use case for the project you are creating. These properties enhance the realism of the 3D World, without functionally affecting anything except for the visualization. The sun angle menu can be found by clicking in the Editor on:
EditorTools (Ribbon tab) → Sun Angle

Sun angle

The sun angle menu is visible in the bottom panel of the editor. Click on:
EditorTools (Ribbon tab) → Sun Angle → Show Sun Angle (Dropdown)

With this panel, different settings for the visualization of the position of the sun in the 3D World can be configured. Configuring the position of the sun can be relevant in a use case where wind turbines are placed to determine the reach of the shadows of these wind turbines. Another example use case could be to create a winter morning or a summer evening sky for a cinematic or to play with different times and dates to see how the shadows change surrounding a new housing development scenario.

Environment

Most Environment settings can be edited in the bottom panel of the Editor. To see this panel, click on:

EditorTools (Ribbon tab) → Sun Angle → Edit Environmental Visualisation (Dropdown)

The bottom panel shows the environment settings


Water type

In the Environment panel you can choose different settings for the visualization of the water in the 3D World. Depending on the use case and the type of water you have in your project, one of the following styles can be applicable. Changing to another style will mean that all the water in the 3D model will have that style.

  • CANAL: default style of the water.
  • SEA: darker style for the water with waves, best suitable for modelling a large water body.
  • DELTAVIEWER: similar to the above style, is used in the Deltaviewer.

Sky

In the Environment panel you can choose different settings for the visualization of the sky in the 3D World. Depending on the use case and the time of day, several settings for the sky can be chosen:

  • DEFAULT: default style for the sky.
  • SUNNY: this style is suitable if the use case requires a sunny day.
  • CLOUDED: this style is suitable if the use case requires a cloudy sky.
  • EVENING: this style is suitable if the time of day is evening.

Water wind direction

The direction of the wind affects the visualization of Water Terrains, specifically the direction of the waves. Additionally, some Special Effect particles are affected by wind direction, such as smoke. The units are geo angles.

Terrain brightness

This setting changes the darkness of the terrain and satellite map background. By adjusting the slider, the brightness can be changed from dark to bright.