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The R&D department of Tygron develops new technology for the Tygron Engine. The long term planning which shows the introduction of new features and versions is called the Roadmap. Currently we are working on following long term projects, next to minor updates, bug fixes etc.  
The R&D department of Tygron develops new technology for the {{software}}. The long term planning which shows the introduction of new features and versions is what we call the Roadmap. Your user feedback is crucial for us to determine the roadmap. Currently we are working on new features according to this Roadmap, minor updates, bug fixes, etc.


===Vector Map===  
==Servers==
The 3D representation of constructions and the environment will be made more realistical and reckognizable using [[City Map|VectorMap]] Technology. This representation will replace the old grid based map.
The online availability of the {{software}} is split up between three different server environments, each with their own dedicated purpose.  


===Other Updates===
===engine.tygron.com (Long Term Support)===
For a list of all planned updates check:
Updated approximately once per year, the Long Term Support server (LTS) at engine.tygron.com is the most stable version of the {{software}}, and is specifically for long term projects that need a stable environment. Sometimes circumstances lead to extra updates or hot fixes outside the Roadmap, often due to hardware, driver or Operating System updates.
* [[Upcoming changes and features]].
<br>


==Roadmap==
===preview.tygron.com (Preview)===
At the start of 2015, the first beta of the vectormap was launched. It is accessable through at [https://beta.tygron.com/ beta.tygron.com].
<!--''Main article: [[Preview Server]]'' -->


We will officialy launch the new vectormap to April 1st, 2015. This official launch will include a heightmap, spatial indicators and a larger world coverage for automatic city generation.
The preview server (preview.tygron.com) is updated more often and will contain more recent new features. Because these new features are not fully tested and optimized yet, and are prone to change based on end user feedback, the preview server is not well suited for long term projects. The release cycle on this preview server usually consists of 2 months of roadmap development and 1 month of user feedback fixes and additional bug fixes.
<br>


Below the roadmap for 2015 is presented. Please note that it is subject to change!
All registered users have access to both the LTS and the preview servers. The main menu offers an option to switch to the other server by downloading the appropriate client.


[[File:RD_Roadmap_2015.png]]
<gallery mode='packed' heights='100px'>
File:lts_icon.png|LTS server
File:preview_icon.png|Preview server
File:test_icon.png|Test server
File:MainMenu-LTS-selection-panel-20161031.jpg|LTS server
File:MainMenu-Preview-selection-panel-20161031.jpg|Preview server
</gallery>
 
 
===Test server===
The third server is our dedicated development and test environment. New features are first published in this environment, and tested internally for functionality, compatibility and stability. End users do not automatically have access to this development and test environment.


==What to expect==
==What to expect==
April 2015:
 
* Heightmap. To make our generated 3D worlds more in touch with reality, we need to include a heightmap. We are designing it to allow both a detailed heightmap as a lower detailed surrounding heightmap;
Some new functionalities we are planning to release on the Tygron LTS Server 2024 are:
* Spatial Indicators. We want our users to be able to create indicators that are spatially dependend. Properties of constructions can have an effect on surroundings, and the combined effect can be measured spatially. The way the spread works should be customizable and new construction properties can be defined. The effects can also be visualized by an [[Overlay|overlay]].
* 3D Cesium Web Viewer
* Improved world coverage. For the first version, only the Netherlands were covered for vector style City Map generation. We will further extend this for the rest of the world, starting with a simple version, due to limitations and variations on available GIS data.
* Improvements for groundwater calculations such as microrelief and uploading seepage pressure and resistance
* 2,5 by 2,5 km, see [[City_Map#City_Map_Size|City Map size]].
* Improved possibilities for organising Indicators and Overlays
July 2015:
For the most recent overview of released and planned features see https://www.tygron.com/roadmap/
* Improved editor interface; A large improvement over the old Tygron Game Editor. It will receive a new look and feel, improved usability and will be conform with the new JAVA FX format. Primary goal is to make it more user friendly!
 
* Improved user management. We will improve and expand the set of management actions applicable on Tygron user groups, individual users and projects.
{| class="wikitable"
October 2015:
|-
* Upload your own visual 3D models; We often receive request for uploading self made 3D models. We will therefore first create a simple version of a model importer for the Tygron Engine. This first version will support a limited amount of model formats, which will be specified at a later stage;
! LTS 2018
* 5 x 5 km maps extreme edition. This means that 5 x 5 km maps will only work on powerful computers acknowledged by Tygron. For more information on city map sizes, see also [[City_Map#City_Map_Size|City Map size]].
! LTS 2019
Januari 2015:
! LTS 2020
* Improved ESRI User Integration.  ESRI users can have private domains within Arcgis, and we would like to integrate our domains with theirs.
! LTS 2021
* Video Uploading. Users should be able to upload their own videos, which they can show during the game as an introduction, provide background stories and to improve immersion into the game.
! LTS 2022
! LTS 2023
|-
|25 million
|250 million
|1 billion
|4 billion
|16 billion
|64 billion
|-
|Pascal
|
|Volta
|
|Ampere
|Hopper
|}
 
==Further developments==
We are continuously working on improving the {{software}}, largely based on user feedback. We foresee the following developments for the future:
 
*Remodeling of the current level system to a system in where multiple scenarios can be evaluated. This increases the possibility to do more analysis on the model.
*More R&D into GPU accelerated calculations.
*Improving the User Interface based on user feedback.
 
We are always open for your feedback on our roadmap.
 
==Version numbers==
The version numbers consist of 4 digits:
For example: '''2017.1.4.2'''
* '''2017''': The main number represents the year of LTS release.  
* '''1''': This represents the preview release, in this case the first quarter of the year.
* '''4''': Represents a small update for a feature/bug where the [[API]] has been changed.
* '''2''': Represents an even smaller update or hotfix where the API explicitly does NOT change

Latest revision as of 11:34, 25 September 2023

The R&D department of Tygron develops new technology for the Tygron Platform. The long term planning which shows the introduction of new features and versions is what we call the Roadmap. Your user feedback is crucial for us to determine the roadmap. Currently we are working on new features according to this Roadmap, minor updates, bug fixes, etc.

Servers

The online availability of the Tygron Platform is split up between three different server environments, each with their own dedicated purpose.

engine.tygron.com (Long Term Support)

Updated approximately once per year, the Long Term Support server (LTS) at engine.tygron.com is the most stable version of the Tygron Platform, and is specifically for long term projects that need a stable environment. Sometimes circumstances lead to extra updates or hot fixes outside the Roadmap, often due to hardware, driver or Operating System updates.

preview.tygron.com (Preview)

The preview server (preview.tygron.com) is updated more often and will contain more recent new features. Because these new features are not fully tested and optimized yet, and are prone to change based on end user feedback, the preview server is not well suited for long term projects. The release cycle on this preview server usually consists of 2 months of roadmap development and 1 month of user feedback fixes and additional bug fixes.

All registered users have access to both the LTS and the preview servers. The main menu offers an option to switch to the other server by downloading the appropriate client.


Test server

The third server is our dedicated development and test environment. New features are first published in this environment, and tested internally for functionality, compatibility and stability. End users do not automatically have access to this development and test environment.

What to expect

Some new functionalities we are planning to release on the Tygron LTS Server 2024 are:

  • 3D Cesium Web Viewer
  • Improvements for groundwater calculations such as microrelief and uploading seepage pressure and resistance
  • Improved possibilities for organising Indicators and Overlays

For the most recent overview of released and planned features see https://www.tygron.com/roadmap/

LTS 2018 LTS 2019 LTS 2020 LTS 2021 LTS 2022 LTS 2023
25 million 250 million 1 billion 4 billion 16 billion 64 billion
Pascal Volta Ampere Hopper

Further developments

We are continuously working on improving the Tygron Platform, largely based on user feedback. We foresee the following developments for the future:

  • Remodeling of the current level system to a system in where multiple scenarios can be evaluated. This increases the possibility to do more analysis on the model.
  • More R&D into GPU accelerated calculations.
  • Improving the User Interface based on user feedback.

We are always open for your feedback on our roadmap.

Version numbers

The version numbers consist of 4 digits: For example: 2017.1.4.2

  • 2017: The main number represents the year of LTS release.
  • 1: This represents the preview release, in this case the first quarter of the year.
  • 4: Represents a small update for a feature/bug where the API has been changed.
  • 2: Represents an even smaller update or hotfix where the API explicitly does NOT change