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==What is a Roadmap?==
==What is a Roadmap?==
A technology roadmap is a plan that matches short-term and long-term goals with specific technology solutions to help meet those goals.[1] It is a plan that applies to a new product or process, or to an emerging technology.
A technology roadmap is a plan that matches short-term and long-term goals with specific technology solutions to help meet those goals.[1] It is a plan that applies to a new product or process, or to an emerging technology.<br>
''from: https://en.wikipedia.org/wiki/Technology_roadmap''
''from: https://en.wikipedia.org/wiki/Technology_roadmap''


The R&D department of Tygron develops new technology for the Tygron Engine. The long term planning which shows the introduction of new features and versions is called the Roadmap. Currently we are working on following long term projects, next to minor updates, bug fixes etc.  
==How does the Roadmap relate to the Tygron Engine?==
 
The R&D department of Tygron develops new technology for the Tygron Engine. The long term planning which shows the introduction of new features and versions is what we call the Roadmap. Currently we are working on new features according to this Roadmap, minor updates, bug fixes, etc.  
 
==Server release cycle==
 
The Tygron Engine development process is defined by testing and releasing quarterly previews to final release on the LTS (Long Term Support) version.
 
 
[[File:release_cycle.png]]


==Servers==
==Servers==
The online availability of the Tygron Engine is split up between three different servers, each with their own dedicated purpose.  
The online availability of the Tygron Engine is split up between three different server environments, each with their own dedicated purpose.  


[[File:Desktop-LTSicon-20161091.jpg|right|frame|LTS client desktop icon]]
[[File:Desktop-LTSicon-20161091.jpg|right|frame|LTS client desktop icon]]
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The third server is our dedicated development and test environment. New features are first published in this environment, and tested internally for functionality, compatibility and stability. End users do not automatically have access to this development and test environment.
The third server is our dedicated development and test environment. New features are first published in this environment, and tested internally for functionality, compatibility and stability. End users do not automatically have access to this development and test environment.
<br>
<br>
==Server release cycle==
The Tygron Engine development process is defined by developing, testing and releasing quarterly preview versions,  final release on the LTS (Long Term Support) version.
[[File:release_cycle.png]]
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===test.tygron.com:===
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Revision as of 08:43, 1 November 2016

Please note: This page is currently being updated.

Template:Learned

What is a Roadmap?

A technology roadmap is a plan that matches short-term and long-term goals with specific technology solutions to help meet those goals.[1] It is a plan that applies to a new product or process, or to an emerging technology.
from: https://en.wikipedia.org/wiki/Technology_roadmap

How does the Roadmap relate to the Tygron Engine?

The R&D department of Tygron develops new technology for the Tygron Engine. The long term planning which shows the introduction of new features and versions is what we call the Roadmap. Currently we are working on new features according to this Roadmap, minor updates, bug fixes, etc.

Servers

The online availability of the Tygron Engine is split up between three different server environments, each with their own dedicated purpose.

File:Desktop-LTSicon-20161091.jpg
LTS client desktop icon

engine.tygron.com (Long Term Support)

Updated once per year, the Long Term Support server (LTS) at engine.tygron.com is the most stable version of the Tygron Engine, and is specifically for long term projects that need a stable environment.

File:Desktop-Previewicon-20161091.jpg
Preview client desktop icon

preview.tygron.com

The preview server (preview.tygron.com) is updated more often, 4 times per year, and will contain more recent new features. Because these new features are not fully tested and optimized yet, and are prone to change based on end user feedback, the preview server is not well suited for long term projects. The release cycle on this preview server consists of 2 months of roadmap development and 1 month of user feedback fixes and additional bug fixes.

All registered users have access to both the LTS and the preview servers. The main menu offers an option to switch to the other server by downloading the appropriate client.

File:Desktop-Testicon-20161091.jpg
Test client desktop icon

test.tygron.com

The third server is our dedicated development and test environment. New features are first published in this environment, and tested internally for functionality, compatibility and stability. End users do not automatically have access to this development and test environment.

Server release cycle

The Tygron Engine development process is defined by developing, testing and releasing quarterly preview versions, final release on the LTS (Long Term Support) version.

File:Release cycle.png

What to expect?

File:Roadmap winter2016.png

Current development on test server

  • Fixing PDOK software download limit of a 1000 units for buildings. This will be a hotfix.
  • New Distribution network. It will be possible to import and export different types of networks and their attributes via Excel using TQL. (Tygron Query Language)
  • Overlays will run on the GPU with the possibility of having more instances of every type. Also a new AVG overlay based on attributes.
  • Terrains have attributes now and they can function as being subterranean. For example peat or clay surfaces.

Previous versions this year

Version_2017.0.4

Version_2017.0.5

Further development for 2017

The following developments are still in the planning stage:

  • Continuing development on the HEAT network system.
  • More R&D into GPU accelerated calculations.
  • New Selection and Overlay system. The current system is too heavy and is restricting further development. We are moving to an GPU accelerated system.
  • Start menu overhaul and new domain management and project selection info.
  • Improvement of loading GEO data and more flexibility for Clients to customize the data.
  • Improving the UI based on user feedback.
  • Generic Grid Overlays. User can make custom overlays based on his own formulas.

Version numbers

A brief explanation about the meaning of the version numbers.

Version numbers consist of 4 digits: For example: 2017.1.4.2

  • 2017: The main number represents the year of LTS release.
  • 1: This represents the preview release, in this case the first quarter of the year.
  • 4: Represents a small update for a feature/bug where the API has been changed.
  • 2: Represents an even smaller update or hotfix where the API explicitly does NOT change