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The R&D department of Tygron develops new technology for the Tygron Engine. The long term planning which shows the introduction of new features and versions is called the Roadmap. Currently we are working on following long term projects, next to minor updates, bug fixes etc.  
The R&D department of Tygron develops new technology for the Tygron Engine. The long term planning which shows the introduction of new features and versions is called the Roadmap. Currently we are working on following long term projects, next to minor updates, bug fixes etc.  


UNDER CONSTRUCTION


==Server release cycle==
==Server release cycle==

Revision as of 13:19, 27 October 2016

The R&D department of Tygron develops new technology for the Tygron Engine. The long term planning which shows the introduction of new features and versions is called the Roadmap. Currently we are working on following long term projects, next to minor updates, bug fixes etc.


Server release cycle

The Tygron Engine development process is defined by testing and releasing quarterly previews to final release on the LTS (Long Term Support) version.


File:Release cycle.png

Servers

test.tygron.com:

This server is for testing purposes and is updated constantly. Customer involvement is by invitation only.

preview.tygron.com:

The preview server is updated quarterly. This cycle consists of 2 months roadmap development and 1 month user feedback fixes and additional bug fixes.

engine.tygron.com (LTS)

Updated once per year. After testing and running the previews for several months with additional user feedback, the final LTS version is released.


What to expect?

File:Roadmap winter2016.png

Current development on test server

  • Fixing PDOK software download limit of a 1000 units for buildings. This will be a hotfix.
  • New Distribution network. It will be possible to import and export different types of networks and their attributes via Excel using TQL. (Tygron Query Language)
  • Overlays will run on the GPU with the possibility of having more instances of every type. Also a new AVG overlay based on attributes.
  • Terrains have attributes now and they can function as being subterranean. For example peat or clay surfaces.

Further development for 2017

The following developments are still in the planning stage:

  • Continuing development on the HEAT network system.
  • More R&D into GPU accelerated calculations.
  • New Selection and Overlay system. The current system is too heavy and is restricting further development. We are moving to an GPU accelerated system.
  • Start menu overhaul and new domain management and project selection info.
  • Improvement of loading GEO data and more flexibility for Clients to customize the data.
  • Improving the UI based on user feedback.
  • Generic Grid Overlays. User can make custom overlays based on his own formulas.