Rain model (Water Overlay): Difference between revisions

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Rain is modeled as an amount of precipitation that falls within a defined period of time. Think of it as, for example, 15 millimeter of rain that falls in 45 minutes. In the {{software}} [[Water Module|water module]] this amount can be converted to an amount (mm) of precipitation per second. Moreover, the amount of rain per second that falls remains the same within the period it was defined for. At the end of the defined period of rain, it can be expected that the defined amount of rain should have fallen on each [[Grid overlay|grid cell]].
Rain is modeled as an amount of precipitation that falls within a defined period of time. Think of it as, for example, 15 millimeter of rain that falls in 45 minutes. In the {{software}} [[Water Module|water module]] this amount can be converted to an amount (mm) of precipitation per second. Moreover, the amount of rain per second that falls remains the same within the period it was defined for. At the end of the defined period of rain, it can be expected that the defined amount of rain should have fallen on each [[Grid overlay|grid cell]].



Revision as of 09:22, 12 June 2019


Rain is modeled as an amount of precipitation that falls within a defined period of time. Think of it as, for example, 15 millimeter of rain that falls in 45 minutes. In the Tygron Platform water module this amount can be converted to an amount (mm) of precipitation per second. Moreover, the amount of rain per second that falls remains the same within the period it was defined for. At the end of the defined period of rain, it can be expected that the defined amount of rain should have fallen on each grid cell.

Rain is always added to the surface layer of a grid cell and each grid cell receives the same amount of rain per time step. However, the amount of rain per second can vary. This is further explained in dynamic rainfall.

Dynamic rainfall

It is possible to create a rain scenario in which the amount of rainfall per second varies over time. See the table below for an example:

Time key (minutes) Amount of rainfall (mm/m2)
35 15
42 19
120 5

This format can be interpreted as followed:

  • The first period is starts at t=0 minutes and ends at t=35 minutes. In this first period, 15 mm/m2 of rain will fall. Uniformly this gives 15 / ((35 - 0) * 60) = 0.00714 mm per second.
  • The second period starts at t=35 minutes and ends at t=42 minutes. In this period, 19 mm/m2 of rain will fall. Uniformly this is 19 / ((42 - 35) * 60) = 0.04524 mm rain per second.
  • The last period starts at t=42 minutes and ends at t=120 minutes. In this period, 5 mm/m2 of rain will fall. Uniformly this is 5 / ((120 - 42) * 60) = 0,00107 mm rain per second.

In total it can be expected that per m2 15 + 19 + 5 = 39 mm rain has fallen in a total simulation time of 120 minutes.

Notes

  • The rainfall table is stored as an attribute array with the name RAIN_M. This attribute is located in the Weather associated with the Water Overlay.
  • The Water Overlay wizard is the easiest way to adjust rainfall.
  • The time keys are defined in seconds.
  • The last time key also determines the total simulation time.
  • Zero rain within a period is allowed, but negative is not. Negative values are ceiled up to zero.
  • The next time key should always be larger than the previous time key. Otherwise the rain calculation model will stop applying rain from the moment it reaches that time key.

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