Template Project: Difference between revisions

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==Sharing your template with other users in your domain==
==Sharing your template with other users in your domain==
[[File:TemplatePermissions1.jpg|right|300px]]
: When a game has been made a template game, the read and write permissions will change. This is to ensure that nobody accidentally edits the template game. No write permissions remain (game cannot be edited) and only the creator can read the template as default. In order to change the read permissions, so that other users within the same domain can also use the template, the creator can change the permissions of the original game in the editor.
: When a game has been made a template game, the read and write permissions will change. This is to ensure that nobody accidentally edits the template game. No write permissions remain (game cannot be edited) and only the creator can read the template as default. In order to change the read permissions, so that other users within the same domain can also use the template, the creator can change the permissions of the original game in the editor.
{{Editor steps|Load in the editor the template game to be shared with the domain|Select "File" when in main view|Select "Permissions"| Change the entry for "Other users in domain" to "Read"|Save game}}

Revision as of 11:11, 17 November 2014

This article is a stub.

After reading this page:

  • you've learned what a template is
  • you've learned about game templates in the Tygron Engine
  • you've learned about the available default game templates in the Tygron Engine
  • you've learned how to make a game template
  • you've learned how you can share your game template within your domain

File:TemplateLogo1.jpg

What is a template

tem·plate noun \ˈtem-plət\

crafts: a shape or pattern that is cut out of a hard material (such as metal or plastic) and used to make the same shape and pattern in other pieces of material
computers : a computer document that has the basic format of something (such as a business letter, chart, graph, etc.) and that can be used many different times
general: something that is used as an example of how to do, make, or achieve something
From http://www.merriam-webster.com

Using templates in the Tygron Engine

In the Tygron engine it is possible to take the game elements only from an existing game - Stakeholders, Indicators, Actions, etc - and transpose these over to a new area. This is very convenient in case a similar spatial issue is at hand on different locations. This functionality also enables the user to make elaborate predefined actions or custom indicators, which can easily be transposed as a template game to another area.

Default templates in the Tygron Engine


There are two default games available in the Tygron Engine as templates: Climategame and Bedrijventerrein. Please select the linked names of these games for more information about the specific types of games these templates contain.


How to add your own template

Users can easily add their own game to the list of available template games.However, this can only be done by users with Domain Administrator rights.
Template Project:
  1. Log in with Domain Admin rights
  2. Select "Options"
  3. Select "Projects"
  4. Highlight project to be made a template
  5. Check box named "Template (project becomes read only)"

Sharing your template with other users in your domain

When a game has been made a template game, the read and write permissions will change. This is to ensure that nobody accidentally edits the template game. No write permissions remain (game cannot be edited) and only the creator can read the template as default. In order to change the read permissions, so that other users within the same domain can also use the template, the creator can change the permissions of the original game in the editor.
Template Project:
  1. Load in the editor the template game to be shared with the domain
  2. Select "File" when in main view
  3. Select "Permissions"
  4. Change the entry for "Other users in domain" to "Read"
  5. Save game