Prequels (Traffic Noise Overlay): Difference between revisions

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(Created page with "Prequel overlays can be linked to the Water Overlay to initiate particular parts of the model with more accuracy and detail. They can even be used to link result types of...")
 
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Prequel overlays can be linked to the [[Water Overlay]] to initiate particular parts of the model with more accuracy and detail. They can even be used to link result types of one Water Overlay as prequel input to another.
Prequel overlays can be linked to the [[Traffic Noise Overlay]] to base traffic intensities for calculations on, rather than basing it on [[Construction|road]]s and their [[Attribute]]s in the [[3D World]].


{{Overlay prequels|suppresscategory=true|allowselflinks=true|
{{Overlay prequels|suppresscategory=true|allowselflinks=true|
   {{:Bus      prequel (Traffic Noise Overlay)}}
   {{:Buses    prequel (Traffic Noise Overlay)}}
   {{:Car     prequel (Traffic Noise Overlay)}}
   {{:Cars     prequel (Traffic Noise Overlay)}}
   {{:Truck   prequel (Traffic Noise Overlay)}}
   {{:Trucks   prequel (Traffic Noise Overlay)}}
   {{:Van     prequel (Traffic Noise Overlay)}}
   {{:Vans     prequel (Traffic Noise Overlay)}}
}}
}}

Revision as of 14:02, 11 February 2022

Prequel overlays can be linked to the Traffic Noise Overlay to base traffic intensities for calculations on, rather than basing it on roads and their Attributes in the 3D World.