Handout Quickstart: Difference between revisions

From Tygron Support wiki
Jump to navigation Jump to search
Line 69: Line 69:
[[File:Change_grid_cell_size.png|700px]]
[[File:Change_grid_cell_size.png|700px]]
* When [[Calculation_panel#Auto-update_indicators|Auto update]] is on, the overlay is automatically being recalculated. When auto update is off, after changing the grid cell value click on Update now in the right panel (below Change grid).
* When [[Calculation_panel#Auto-update_indicators|Auto update]] is on, the overlay is automatically being recalculated. When auto update is off, after changing the grid cell value click on Update now in the right panel (below Change grid).
* Hover again on the Overlay button and select from the Water category the [[Rainfall_Overlay|Rainfall Overlay]] to add this rainfall overlay to the project. The Rainfall overlay can be configured with the [[Water_Overlay_Wizard|Configuration wizard]].  
* Again, hover over the Overlay button and select from the Water category the [[Rainfall_Overlay|Rainfall Overlay]] to add this rainfall overlay to the project. The Rainfall overlay can be configured with the [[Water_Overlay_Wizard|Configuration wizard]].  
[[File:Add_rainfall_to_project.PNG|700px]]
[[File:Add_rainfall_to_project.PNG|700px]]
* The Rainfall overlay is also a grid overlay which you can play as an animation where you can see the course of the rain shower per [[Timeframes_(Water_Overlay)|timeframe]] (customizable). You do this by clicking the Play button in the legend.
* The Rainfall overlay is also a grid overlay which you can play as an animation where you can see the course of the rain shower per [[Timeframes_(Water_Overlay)|timeframe]] (customizable). You do this by clicking the Play button in the legend.

Revision as of 10:12, 5 July 2021

This handout can be used for a quickstart training on the basics of the Tygron Platform.

How to use: Advice is to print this handout and use it during the training to take notes. Afterwards, you will have a summary of what you have learned during the training.

Project: The steps in the handout can be applied on any project.

Note: This handout is not a complete standalone tutorial but provides a guide during a training. For a tutorial on the subjects in this handout see the Demo Basics project, the New project page and the Domain management pages in Tygron learning

The subjects in this hand out are:

  • Domain management
  • Create a new project
  • Save, versions and user rights and user interface
  • Overlays
  • Buildings
  • Indicators
  • Actions

Domain management

  • Log in with your user name and password on the Tygron Platform, the LTS.
  • Click in the main menu on Options. When you are domain admin, you will see more options since you have extra rights such as adding new users and removing projects from the domain.

Options main menu.png

  • Click on My Account. In this menu you can change the (automatically generated) password.
  • You can also change the rights of projects which you have created. A project can have Read rights (right to open the project and edit, but not save edits), Write (right to edit and save edits) and None (the project is not visible for other users and they cannot access it). It is also possible to change the version of your project.

My account main menu.png

Create a New Project

New project main menu handout.PNG

  • Provide a name for the New Project (max 20 characters) and click on Empty Project.

Name new project handout.png

  • For the location, fill in a location of your choice and click on Enter. Move the square with the left mouse button. The area of the map in the square will be your 3D world. With the sliders on the right side, it is possible to enlarge the square. However, the smaller the square is, the faster the 3D world will be generated. For the following steps, choose a size of max 2 x 2 km.
  • Then click on Advanced Options

New project handout.PNG

  • Here you can check datasets that are used to generate the 3D world.

Advanced options panel.jpg

  • Finally click on generate map to generate the 3D world from open data.

Save, versions and user rights and user interface

  • Once you first get in the project, the project starts with a Cinematic (flythrough over the project area).
  • The Editor interface (recognizable by the white menus around the 3D world) is divided into the Ribbon, the Left Panel, Right Panel and Bottom Panel.

Q1-2016-EditorPanel.jpg

  • Click on the File button in the upper left corner to go to the main menu of the project.

File project.png

  • In the Edit rights section you can change the rights. By default the owner is the only person which has access to the project and can edit and save the project. Change the rights in the Other users domain section in order for other users in your domain to access your project. When you have a Support question and would like Tygron to take a look at your project, you can change the rights for Tygron Support. By default Tygron does not have access to your project.
  • In the Save menu you can save the project. Note: Save as will create a copy of your project, save will save the changes you have made in the current project you are editing.

Project rights.png

  • In the Versions menu you can add a new version. Change (if desired) the name of the version. It is strongly advised to work with different versions when editing a project because there is no undo button available.
  • Click on the arrow to go back to the project.

Project versions.png

  • In the interface you will see the Current Situation tab, in where you can edit the current situation of the model.

Current sitatuation tab.png

  • Click on the Future design tab to see new buttons in the ribbon. With the options in this tab it is possible to create scenarios for analysis of your future design.

Future design tab.png

  • If you have a question while using the software, go to the Community tab to open the Wiki to find the documentation. If your question is not answered with information on the Wiki, go to the Forum to post your question.

Community tab.png

Overlays

Overlays are 2D maps, visible on top of the 3D world.

  • By default, several overlays are added to the Overlay bar on the rights side of the 3D world. Click on the Neighborhoods overlay to see the CBS Wijk- en Buurtkaart. By clicking on one of the Neighborhoods you will see statistics about the Neighborhood from the CBS in the hover panel.

Overlay neighborhood.png

  • By clicking on the house icon (named the City Overlay), you will return to the normal 3D world.
  • The bord icon shows the Property overlay.

Overlay bar small.png

  • There are a lot more Overlays which can be added. This can be done as follows: click on the Current Situation tab and hover over the Overlays button. Then add for example Traffic noise from the Environment category. Now a map which shows the noise disturbance by traffic is added.

Add traffic noise overlay.PNG

  • This overlay is a dynamic overlay or grid overlay. The map is divided into grid cells. On each grid cell a value is calculated (in this case the traffic noise disturbance in dB). The smaller the grid cells are, the more accurate the overlay is. Change the grid cell size of the overlay by selecting the overlay from the left panel and then clicking on Change grid in the right panel.

Change grid cell size.png

  • When Auto update is on, the overlay is automatically being recalculated. When auto update is off, after changing the grid cell value click on Update now in the right panel (below Change grid).
  • Again, hover over the Overlay button and select from the Water category the Rainfall Overlay to add this rainfall overlay to the project. The Rainfall overlay can be configured with the Configuration wizard.

Add rainfall to project.PNG

  • The Rainfall overlay is also a grid overlay which you can play as an animation where you can see the course of the rain shower per timeframe (customizable). You do this by clicking the Play button in the legend.

Play overlay.png

Buildings

The 3D objects in the 3D world are called Buildings or Constructions. These Buildings have attributes, coming from among others open data from which the calculation models (Overlays and Indicators) calculate results.

  • Click on the City Overlay to see the 3D world. Click on a building in the 3D world and see more information in the hover panel.
  • Next click in the Current Situation tab on the Buildings button.

Buildings button.png

  • Now click on a building in the 3D world. You will see that a blue line is visible around the selected building. In the right panel you will see different tabs with attribute information about this specific building.

Select building in project.png

  • Click on a road, so that it is outlined in blue. Go to the right panel, tab Details and change the Units per hour to a higher value. Note that you are changing the current situation. Now the amount of cars that drive on this road per hour is changed. If Auto update is on, the Traffic noise overlay is automatically updated. Click on this overlay to see the results and then go back to the City Overlay.

Change traffic flow.png

  • It is also possible to change the function. Note that you are changing the current situation. Click in the General tab on the image Change function.

Change function.png

  • In the panel that appears, select a new funtion for this road from the road function library and click on Ok. Notice that the function is now changed.

Choose function.png

Indicators

Indicators are calculation models which calculate results from the information in your project. An indicator is created in an Excel sheet which is uploaded to the project.

  • In the Current situation tab, click on the button Indicators and select the Green indicator. This indicator is now added to the black top bar in the 3D wolrd and to the left menu.

Add indicator.png

  • Select the Green indicator from the left panel and see in the right and bottom panel information about this indicator.

Target green indicator.png

  • Click on the indicator in the black top bar in the 3D world to open the indicator and see the calculated results. When you are creating a scenario (or changing the current situation) in the 3D world, the effects are being calculated and shown in this indicator panel.

Green indicator panel.png

  • Hover over the indicator button and click on Find Indicators. You are now redirected to the Index where you can find more indicators. On the Index you can add your own indicators for other users to use.

Find indicators.png

Actions

With Actions you can create scenarios. Results can be seen in the Overlays and Indicators.

  • Click on the Future Design tab, and then on the Actions button. Check the Show only my Stakeholder option.

Actions stakeholder.png

  • Unfold the action Green and notice the first icon in the Action bar is highlighted. The action menus in the left menu are corresponding with the actions in the Action bar.

Action bar project.png

  • To use an Action, select the function in the Action bar and draw in the 3D world the location of the function. Then click on Build.

Build action.png

  • A test run is started, in where scenarios can be tested. The menus in the Editor are now greyed out. It is not possible to edit the 3D world anymore when the test run is active.

Action testrun.png

  • To create a new menu with multiple functions, first stop the test run by clicking on the Stop button. Next click on Add in the left bottom corner. A new Action Menu is addded to the left panel.

New action menu.png

  • Select this new Action menu and click in the panel on the tab Actions. Select the functions which you would like to build. These are then added to the action menu.

Choose function actions.png

For more information about creating Actions, Measures and Upgrades, see this webinar: https://www.tygron.com/nl/2019/05/22/actions-measures-en-upgrades/