Livability Overlay: Difference between revisions

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==Adding and removing the Livability Overlay==
==Adding and removing the Livability Overlay==


Because the Livability Overlay is directly linked to the [[Livability indicator|Livability (Quality of Life) indicator]], it is currently not possible to load this Livability overlay separately. To activate the Livability overlay in you project, please see the documentation about Adding/removing indicators.
Because the Livability Overlay is directly linked to the [[Livability indicator|Livability (Quality of Life) indicator]], it is currently not possible to load this Livability overlay separately. To activate the Livability overlay in you project, please see the documentation about [[Indicators#Adding/removing indicators|Adding/removing indicators]].

Revision as of 11:45, 16 October 2015

Template:Learned

What the livability overlay is

Active livability overlay

The livability overlay is an Overlay which displays the average livability in different colors for the project area, indicating good, average and bad livability. Each object in the 3D World (function or land type) has a default specified livability effect, based on research. The average value of a location is the combined livability effect values of the surrounding functions in a 200m radius.

Color: Green (Good)

Indicates a good livability, compared to the surroundings.

Color: Orange (Average)

Indicates an average livability, compared to the surroundings.

Color: Red (Bad)

Indicates a bad livability, compared to the surroundings.

Additional information displayed in hover panel

Hover panel displays additional information

The hover panel gives additional information when the overlay is active.

Surrounding Livability

The value of livability in the surroundings.

Livability in the Zone

The average value of the livability in the entire zone

For information on adding and removing Overlays see...

Changing function values to change effects on the Livability

Main article: Changing function values

Template:Editor ribbon

The function values window.

To change a function value to affect the Livability overlay (and indicator), look for the "Livability Effect" column and change the "Livability Effect" value for a certain construction. The overlay will update automatically.

How to change function values to change effects on the Livability:
  1. Select "Indicators" in the ribbon header
  2. Select "Function Values" in the ribbon bar
  3. The Function Values window will open
  4. Select a function in the Function Values window
  5. Change the "Livability Effect" Value for the selected function
  6. Confirm by pressing "Enter"


Adding and removing the Livability Overlay

Because the Livability Overlay is directly linked to the Livability (Quality of Life) indicator, it is currently not possible to load this Livability overlay separately. To activate the Livability overlay in you project, please see the documentation about Adding/removing indicators.