Livability Overlay: Difference between revisions

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{{learned|what the quality of life overlay is.|which information is displayed on the quality of life overlay.|which additional information is displayed in the hover panel.|}}
[[File:Livability-Overlay.jpg|thumb|right|Optional Livability overlay, linked to Livability indicator]]
==What the heat overlay is==


[[File:Editor_overlay_quality_of_life.jpg|thumb|350px|left|Active quality of life overlay]]
The Livability Overlay is an [[Grid overlay| overlay]] which displays the average livability in different colors for the project area, indicating good, average and bad livability. Each object in the [[3D World]] ([[function]] or [[terrain|land type]]) has a default specified [[Functions#Environment_effect|livability effect]], based on research. The average value of a location is the combined livability effect values of the surrounding functions in a 200m radius.<br>
 
This overlay becomes available for each stakeholder with an [[Indicator_Weights|interest]] in the [[Livability_(Indicator)|livability indicator]]. In other words, the overlay is only visible when the livability indicator is also active for the selected stakeholder.
The quality of life overlay is an [[Overlay]] which displays the average quality of life in different colors for the project area, indicating good, average and bad quality of life.  
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==Legend==
===Color: Green (Good)===
*Green (Good): Indicates a good livability, compared to the surroundings.
Indicates a good quality of life, compared to the surroundings.
*Orange (Average): Indicates an average livability, compared to the surroundings.
*Color: Red (Bad): Indicates a bad livability, compared to the surroundings.
===Color: Orange (Average)===
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Indicates an average quality of life, compared to the surroundings.
 
===Color: Red (Bad)===
Indicates a bad quality of life, compared to the surroundings.


==Additional information displayed in hover panel==
==Additional information displayed in hover panel==
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For information on adding and removing Overlays see...
For information on adding and removing Overlays see...
==Changing function values to change effects on the Livability==
: '' Main article: [[Functions#Changing_function_values|Changing function values]]''
{{Editor location|Function Values}}
[[File:Function_values_screen.jpg|thumb|750px|left|The function values window.]]
To change a function value to affect the Livability overlay (and indicator), look for the "Livability Effect" column and change the "Livability Effect" value for a certain construction. The overlay will update automatically.
{{Editor steps|title=change function values to change effects on the Livability|Select "Indicators" in the ribbon header|Select "Function Values" in the ribbon bar |The Function Values window will open |Select a function in the Function Values window |Change the "Livability Effect" Value for the selected function |Confirm by pressing "Enter"}}
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==How-to's==
* [[How-to add and remove an overlay|Add and remove an overlay]]
* [[How-to edit an overlay legend|Edit an overlay legend]]
==Notes==
Because the Livability Overlay is directly linked to the [[Livability (Indicator)|Livability indicator]], it is currently not possible to load this Livability overlay separately. To activate the Livability overlay in you project, please see the documentation about [[Indicators#Adding/removing indicators|Adding/removing indicators]].
{{Template:Overlay nav}}

Revision as of 15:40, 9 May 2019

Optional Livability overlay, linked to Livability indicator

The Livability Overlay is an overlay which displays the average livability in different colors for the project area, indicating good, average and bad livability. Each object in the 3D World (function or land type) has a default specified livability effect, based on research. The average value of a location is the combined livability effect values of the surrounding functions in a 200m radius.
This overlay becomes available for each stakeholder with an interest in the livability indicator. In other words, the overlay is only visible when the livability indicator is also active for the selected stakeholder.

Legend

  • Green (Good): Indicates a good livability, compared to the surroundings.
  • Orange (Average): Indicates an average livability, compared to the surroundings.
  • Color: Red (Bad): Indicates a bad livability, compared to the surroundings.


Additional information displayed in hover panel

Hover panel displays additional information

The hover panel gives additional information when the overlay is active.

Surrounding Livability

The value of livability in the surroundings.

Livability in the Zone

The average value of the livability in the entire zone

For information on adding and removing Overlays see...

Changing function values to change effects on the Livability

Main article: Changing function values
Editor → Current Situation (Ribbon tab) → Buildings (Ribbon bar) → Edit Function Values (Dropdown)
The function values window.

To change a function value to affect the Livability overlay (and indicator), look for the "Livability Effect" column and change the "Livability Effect" value for a certain construction. The overlay will update automatically.

How to change function values to change effects on the Livability:
  1. Select "Indicators" in the ribbon header
  2. Select "Function Values" in the ribbon bar
  3. The Function Values window will open
  4. Select a function in the Function Values window
  5. Change the "Livability Effect" Value for the selected function
  6. Confirm by pressing "Enter"


How-to's

Notes

Because the Livability Overlay is directly linked to the Livability indicator, it is currently not possible to load this Livability overlay separately. To activate the Livability overlay in you project, please see the documentation about Adding/removing indicators.