Tygron Client: Difference between revisions

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===Editor===
===Editor===
: ''Main article: [[Editor]].''
: ''Main article: [[Editor]].''
The editor interface is synonymous with the editor. It is the interface which allows you to change games as desired. The editor interface consists of the Editor Menu bar, the Editing area and the Virtual 3D World, which is itself the game interface. The editor allows access to editor panels which allow various components of a game to be added, changed, and removed, such as [[stakeholders]], [[indicators]] and constructions. It also allows for changing data related to the game, such as its [[game name|name]], [[game description|description]], and [[contributors]].

Revision as of 13:58, 28 August 2014

Template:Learned

Interface

An interface is an intermediary by which two systems, such as a human and a machine, communicate. An interface serves as a means to retrieve and provide information in a way the other system is capable of providing or understanding.

How interfaces are implemented in the Tygron Engine

Each part of the Tygron Engine which can be accessed, can be accessed by using a graphical user interface. This means that options are provided by listing them in the form of texts or icons, and you can select these options using your cursor. Because the Tygron Engine encompasses several different functions, the Tygron Engine also uses different interfaces to allow you to interact with it.

Types of interface

There are 5 different types of interface which may be available as you use the Tygron Engine.

Main menu
The login screen and initial menu. In the main menu, you can select which functionality of the Tygron Engine you wish to use (whether you wish to edit a game, play a game or manage your games and accounts.
Management
The management screens. To manage your games and accounts, you can use the management screens. In these screens, you will be able to use simple lists and buttons to indicate what you wish to do.
Game
The interface during the game. This interface is overlaid over the 3D World, and provides a player with all the options and information relevant to their stakeholder. This is the most complex interface.
Multiplayer
The multiplayer administration application. This is a simple interface used to control multiplayer sessions. All options are organized in tabs.
Editor
The interface used to edit a game. Part of the interface includes a panel with a view of the 3D World with the game interface. The editor interface is structured around the 3D World panel.

How to use the interfaces

Although each interface follows standard practices for software interfaces, it can sometimes be a bit daunting when an interface changes. This is why descriptions for the interfaces are available.

Main menu

The main menu Is the first visible interface. It is first seen when starting the Tygron Engine in the form of a login screen. When you have logged in successfully, the main menu will appear on the left of the screen. Each option has a clickable icon, and is located in a descriptive section with a title at the top. When an icon is clicked, you progress further into the menu. When your options have clearly indicated what you wish to do, you will proceed into a different part of the editor. For example, you can follow the steps below to start the editor, and enter a different part of the Tygron Engine with a different interface:

How to start the editor to create a new game:
  1. Go to engine.tygron.com.
  2. If presented with a log in screen, enter a valid username and password, and log in.
  3. Under the heading "Editor", select "Start Editor".
  4. Select "New Project".

Options

Main article: Options interface.

The options interface is used for the screens where you are able to manage your games and accounts. They can be found under the option "Options" in the main menu. They are screens comprised of lists of that which you wish to manage, and several input fields for their properties. By using the buttons and input fields, you can change the properties of users and games.

Game

Main article: Game interface.
The game interface.

The game interface is the most complex interface in the Tygron Engine. During the game, the 3D World is largest visible element on the screen. Near the edges of the screen you can find the most prominent parts of the interface. These are used to provide information to the player, provide means to the player to gather more information, and to interact with the 3D world.

The game interface consists of main interface elements and additional panels. The main interface elements include the 3D World, the Top Bar, the Category panel, the Minimap, and all popups that appear during a game. These elements are either always present, or play a key role in interacting with the game. The additional panels are contextually available, and include (among others) the legend, the hover panel, and the indicator panels.

Multiplayer

Main article: Multiplayer interface.

Editor

Main article: Editor.

The editor interface is synonymous with the editor. It is the interface which allows you to change games as desired. The editor interface consists of the Editor Menu bar, the Editing area and the Virtual 3D World, which is itself the game interface. The editor allows access to editor panels which allow various components of a game to be added, changed, and removed, such as stakeholders, indicators and constructions. It also allows for changing data related to the game, such as its name, description, and contributors.