How to start the editor with an Empty Project: Difference between revisions

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: ''In some situations it might be desired to generate a 3D world that is not based on real data. For instance when a game needs to be created around a fictional area, or when a game only needs to be created to quickly place and view a construction. In such a case it is possible to select in the wizard the option to generate a game not based on real data. The result will be a 3D world without any constructions or terrain behavior. These will need to be added manually, in the editor.''
: ''In some situations it might be desired to generate a 3D world that is not based on real data. For instance when a game needs to be created around a fictional area, or when a game only needs to be created to quickly place and view a construction. In such a case it is possible to select in the wizard the option to generate a game not based on real data. The result will be a 3D world without any constructions or terrain behavior. These will need to be added manually, in the editor.''
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{{Editor steps|title=generate a game not based on real data|Log in to the online TyTech Engine|Select "Start Editor" from the main menu Editor section|Select "New Project"|Name the project as desired|Select localization settings and continue|'''Select the option "No" when asked to use real data and continue'''|Set the size of the area to be generated and continue|Add more stakeholders if desired from the drop down menu and continue|Add at least one indicator and continue|Couple indicator(s) and stakeholder(s)|Confirm all selections and continue|Notice an empty 3D world is generated}}
{{Editor steps|title=generate a game not based on real data|Log in to the online Tygron Engine|Select "Start Editor" from the main menu Editor section|Select "New Project"|Name the project as desired|Select localization settings and continue|'''Select the option "No" when asked to use real data and continue'''|Set the size of the area to be generated and continue|Add more stakeholders if desired from the drop down menu and continue|Add at least one indicator and continue|Couple indicator(s) and stakeholder(s)|Confirm all selections and continue|Notice an empty 3D world is generated}}
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<gallery mode="packed-overlay">
<gallery mode="packed-overlay">
File:WizardLogon.jpg|1. Log in to TyTech Engine
File:WizardLogon.jpg|1. Log in to Tygron Engine
File:WizardEditorStart.jpg|2. Select "Start Editor" from main menu
File:WizardEditorStart.jpg|2. Select "Start Editor" from main menu
File:WizardEditorNew.jpg|3. Select "New Project"
File:WizardEditorNew.jpg|3. Select "New Project"

Revision as of 16:55, 16 January 2015

In some situations it might be desired to generate a 3D world that is not based on real data. For instance when a game needs to be created around a fictional area, or when a game only needs to be created to quickly place and view a construction. In such a case it is possible to select in the wizard the option to generate a game not based on real data. The result will be a 3D world without any constructions or terrain behavior. These will need to be added manually, in the editor.


How to generate a game not based on real data:
  1. Log in to the online Tygron Engine
  2. Select "Start Editor" from the main menu Editor section
  3. Select "New Project"
  4. Name the project as desired
  5. Select localization settings and continue
  6. Select the option "No" when asked to use real data and continue
  7. Set the size of the area to be generated and continue
  8. Add more stakeholders if desired from the drop down menu and continue
  9. Add at least one indicator and continue
  10. Couple indicator(s) and stakeholder(s)
  11. Confirm all selections and continue
  12. Notice an empty 3D world is generated