How to start the editor with an Empty Project: Difference between revisions

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{{Editor location|[[Main menu]]|[[Editor]]|New Project}}  
{{Location steps|[[Main menu]]|[[Editor]]|New Project}}  
: ''In some situations it might be desired to generate a 3D world that is not based on real data. For instance when a game needs to be created around a fictional area, or when a game only needs to be created to quickly place and view a construction. In such a case it is possible to select in the wizard the option to generate a game not based on real data. The result will be a 3D world without any constructions or terrain behavior. These will need to be added manually, in the editor.''
: ''In some situations it might be desired to generate a [[project]] that is not based on real data. For instance when a project needs to be created around a fictional area, or when a project only needs to be created to quickly place and view a construction. In such a case it is possible to select in the wizard the option to generate a project not based on real data. The result will be a [[project]] without any [[Building]]s and with a default grassland terrain. These will need to be added manually, in the editor.''
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{{Editor steps|title=generate a game not based on real data|Log in to the online TyTech Engine|Select "Start Editor" from the main menu Editor section|Select "New Project"|Name the project as desired|Select localization settings and continue|'''Select the option "No" when asked to use real data and continue'''|Set the size of the area to be generated and continue|Add more stakeholders if desired from the drop down menu and continue|Add at least one indicator and continue|Couple indicator(s) and stakeholder(s)|Confirm all selections and continue|Notice an empty 3D world is generated}}
 
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{{Editor steps|title=generate a project not based on real data|Log in to the online {{software}}|Select "New Project"|Name the project as desired|Select localization settings and continue|'''Select the option "No" when asked to use real data and continue'''|Set the size of the area to be generated and continue|Select Generate Map|Notice in the [[3D Visualization]]] that an empty map was generated}}
<gallery mode="packed-overlay">
 
File:WizardLogon.jpg|1. Log in to TyTech Engine
 
File:WizardEditorStart.jpg|2. Select "Start Editor" from main menu
<gallery widths=200px heights=200px>
File:WizardEditorNew.jpg|3. Select "New Project"
File:WizardLogon.jpg|1. Log in to {{software}}
File:WizardGameName.jpg|4. Enter game (area) name
File:WizardEditorNew.jpg|2. Select "New Project"
File:WizardLocalization.jpg|5. Select localization settings
File:WizardGameName.jpg|3. Enter project (area) name
File:WizardRealDataNoFull.jpg|6. Select to use NO real data
File:WizardLocalization.jpg|4. Select localization settings
File:WizardNoDataSize.jpg|7. Select 3D world area size
File:WizardRealDataNoFull.jpg|5. Select to use NO real data
File:WizardAddStakeholder.jpg|8. Add at least one playable stakeholder
File:WizardNoDataSize.jpg|6. Select the project area's size
File:WizardAddIndicator.jpg|9. Add at least one indicator
File:WizardConfirmSelections.jpg|7. Select Generate Map
File:WizardCoupleIndicators.jpg|10. Couple indicator(s) with stakeholder(s)
File:WizardGenerated3DWorldNoData.jpg|8. Generated empty project in the [[3D Visualization]], not based on real data
File:WizardConfirmSelections.jpg|11. Confirm selections
</gallery>
File:WizardGenerated3DWorldNoData.jpg|12. Generated empty 3D world, not based on real data
 
</gallery><br clear=all>
{{article end
|seealso=
*[[Project]]
}}
 
[[Category:How-to's]]

Latest revision as of 16:16, 30 January 2024

Main menu → Editor → New Project
In some situations it might be desired to generate a project that is not based on real data. For instance when a project needs to be created around a fictional area, or when a project only needs to be created to quickly place and view a construction. In such a case it is possible to select in the wizard the option to generate a project not based on real data. The result will be a project without any Buildings and with a default grassland terrain. These will need to be added manually, in the editor.


How to generate a project not based on real data:
  1. Log in to the online Tygron Platform
  2. Select "New Project"
  3. Name the project as desired
  4. Select localization settings and continue
  5. Select the option "No" when asked to use real data and continue
  6. Set the size of the area to be generated and continue
  7. Select Generate Map
  8. Notice in the 3D Visualization] that an empty map was generated


See also