How to import a GeoJSON to change the elevation model: Difference between revisions
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(Created page with "{{stub}} {|class=wikitable !Attribute name !Unit !Description !Default behavior (when attribute is missing) |- | WATER_DEPTH | {{mdatum}} | Maximum depth the water should bec...") |
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| WATER_DEPTH | | WATER_DEPTH | ||
| {{mdatum}} | | {{mdatum}} | ||
| | | The maximum water depth across the polygon. | ||
| | | First, the average surface elevation of the polygon is determined. Then, the maximum depth of the water is set equal to the [[WATER_DEPTH_M]] attribute of the used water terrain type. | ||
|- | |- | ||
| ANGLE OF REPOSE | | ANGLE OF REPOSE | ||
| [[Angle]] relative to | | ° (degrees) | ||
| The [[Angle|angle]], relative to a horizontal plane, at which the water should be "carved" into the terrain. If the sides do not meet before the WATER_DEPTH is reached, the remainder of the bottom of the waterway will be flat. | |||
| The | | The default angle is 90°, so the carving will run vertically downward until the WATER_DEPTH is reached. | ||
|} | |} |
Revision as of 13:26, 10 July 2019
This article is a stub.
Attribute name | Unit | Description | Default behavior (when attribute is missing) |
---|---|---|---|
WATER_DEPTH | m + datum | The maximum water depth across the polygon. | First, the average surface elevation of the polygon is determined. Then, the maximum depth of the water is set equal to the WATER_DEPTH_M attribute of the used water terrain type. |
ANGLE OF REPOSE | ° (degrees) | The angle, relative to a horizontal plane, at which the water should be "carved" into the terrain. If the sides do not meet before the WATER_DEPTH is reached, the remainder of the bottom of the waterway will be flat. | The default angle is 90°, so the carving will run vertically downward until the WATER_DEPTH is reached. |