How to import a GeoJSON to change the elevation model: Difference between revisions

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(Created page with "{{stub}} {|class=wikitable !Attribute name !Unit !Description !Default behavior (when attribute is missing) |- | WATER_DEPTH | {{mdatum}} | Maximum depth the water should bec...")
 
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| WATER_DEPTH
| WATER_DEPTH
| {{mdatum}}
| {{mdatum}}
| Maximum depth the water should become across the polygon
| The maximum water depth across the polygon.
| Of the polygon, the average surface height is determined. The maximum depth of the water is equal to the [[WATER_DEPTH_M]] attribute of the used water terrain type.
| First, the average surface elevation of the polygon is determined. Then, the maximum depth of the water is set equal to the [[WATER_DEPTH_M]] attribute of the used water terrain type.
|-
|-
| ANGLE OF REPOSE
| ANGLE OF REPOSE
| [[Angle]] relative to flat surface
| ° (degrees)
| The angle at which the water should be "carved" into the terrain. If the sides do not meet before the WATER_DEPTH is reached, the remainder of the bottom of the waterway is flat.
| The [[Angle|angle]], relative to a horizontal plane, at which the water should be "carved" into the terrain. If the sides do not meet before the WATER_DEPTH is reached, the remainder of the bottom of the waterway will be flat.
| The assumed and used angle is 90 degrees, running straight down until the WATER_DEPTH is reached.
| The default angle is 90°, so the carving will run vertically downward until the WATER_DEPTH is reached.
|}
|}

Revision as of 13:26, 10 July 2019

This article is a stub.
Attribute name Unit Description Default behavior (when attribute is missing)
WATER_DEPTH m + datum The maximum water depth across the polygon. First, the average surface elevation of the polygon is determined. Then, the maximum depth of the water is set equal to the WATER_DEPTH_M attribute of the used water terrain type.
ANGLE OF REPOSE ° (degrees) The angle, relative to a horizontal plane, at which the water should be "carved" into the terrain. If the sides do not meet before the WATER_DEPTH is reached, the remainder of the bottom of the waterway will be flat. The default angle is 90°, so the carving will run vertically downward until the WATER_DEPTH is reached.