Geometry color (Building Attribute): Difference between revisions

From Tygron Support wiki
Jump to navigation Jump to search
Line 6: Line 6:
The GEOMETRY_COLOR attribute enables the option to update the color of [[functions]], specified by attribute, by using a [[TQL|Tygron Query Language (TQL)]] query. It actually does not overwrite the color, so removing the attribute will restore the original color of the model.
The GEOMETRY_COLOR attribute enables the option to update the color of [[functions]], specified by attribute, by using a [[TQL|Tygron Query Language (TQL)]] query. It actually does not overwrite the color, so removing the attribute will restore the original color of the model.


<!--
==How to use the GEOMETRY_COLOR attribute==
==How to use the GEOMETRY_COLOR attribute==
As the operation is performed by TQL, the task can be done in the [[Editor]], with the [[Query Tool]]. More advanced users can also perform these queries through the [[API]].
As the operation is performed by TQL, the task can be done in the [[Editor]], with the [[Query Tool]]. More advanced users can also perform these queries through the [[API]].
Line 20: Line 21:
File:GeometryColorUpdated1.jpg|4. The selected building color is now updated, according to the newly added GEOMETRY_COLOR attribute.
File:GeometryColorUpdated1.jpg|4. The selected building color is now updated, according to the newly added GEOMETRY_COLOR attribute.
</gallery>
</gallery>
-->


==Specific Use Cases==
==Specific Use Cases==

Revision as of 14:15, 24 April 2023

The GEOMETRY_COLOR attribute enables the option to update the color of functions, specified by attribute, by using a Tygron Query Language (TQL) query. It actually does not overwrite the color, so removing the attribute will restore the original color of the model.


Specific Use Cases

  • Identify buildings by energy label
    • Give each building an energy label as attribute.
    • Construct a query that gives a corresponding color to each label group.
  • Identify trees with disease/ animal plague
    • Mark each infested tree with a suitable attribute.
    • Construct a query that gives a corresponding color to each label group.
  • Colorize 3D models that lack textures (I3S/ 3D BAG/ CityGML)
    • Construct a query that gives a corresponding color to each Function type.