Event

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Please note: This page is currently being updated.

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Event

An event is an occurrence or happening.

How events relate to the Tygron Engine

Events in the Tygron Engine definitions of what must happen. An event by itself does nothing. It must be triggered something happening in the Tygron Engine, such as the planning of a measure, or the answering of a message. Events can have any number of effects. Because of this, they allow an editor to create a more complex project, and as such a more effective experience for the users.

Where events can be used

Events can be used in a number of instances, well-defined in the editor. This means that, in general, the cause for the trigger of the event can be well predicted by the creator of the project. Places where events can be triggered are the changes of state for a measure, the answers which can be given for a message, and the activation of levels.

Event Bundles

It is also possible to create event bundles. Event bundles are collections of events that can be triggered as one package. The advantage over loose events is that event bundles can be triggered by multiple sources. Event bundles can be used to trigger events at specific points during a cinematic. Additionally, event bundles can also be added to action menus of stakeholders. This means that it's possible to provide users with an option, solely to fire events. This can be useful when, for example, they must have the ability to set the allowed water level increase for an area, to rewatch a cinematic, or to trigger the sending of a predefined message.