Editor

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Template:Learned

Editor

The editor is the system with which you are able to create your own projects in the Tygron Platform. By using the Editor to create your own project rather than using a pre-made or default project, you are able to model the project more closely to the real-world situation faced by you and your stakeholders. Although the term has a generic meaning, in context of the Tygron Platform the term Editor always refers to the Tygron Platform's built-in editing functionality.

How does the editor relate to the Tygron Platform

The Editor allows you to improve and edit your own project in the Tygron Platform. The Tygron Platform stores projects as datastructures, which the editor presents in an understandable and editable manner. Many components of a project can be freely edited using the editor.

Editor layout

The editor is composed of several sections: the Ribbon, the left panel, the Virtual 3D World, the right panel, and the bottom panel. Each editor panel has its own distinct functionality.

The Tygron Editor. The Ribbon at the top of the screen, the Left Panel on the left side of the screen, the User Main Interface in the center of the screen, the Right Panel on the right side of the screen, and the Bottom Panel at the bottom of the screen.


Default layout / Maximized layout

Maximize user interface button, maximizing the user interface panel for a better view of the User Interface
The default editor layout, with access to all available panels.
The editor with a maximized user interface panel.

The maximize view port button on the bottom right side of the user interface changes the editor layout, to minimize or maximize the main user interface, .

Default editor layout

The default editor layout, with access to all available panels.

Maximized user interface layout

The editor with a maximized user interface panel. This view hides the left panel, the right panel and the bottom panel of the Tygron Editor interface.

Ribbon

Main article: Ribbon.
Editor ribbon.jpg


The ribbon is the generic header of the Tygron Editor. It is a tabbed header, which provides access to tools grouped by categories. Those categories are in organized in tabs. This makes tools accessible in a logical way.

Left panel

Main article: Left Panel.
The left panel allows you to select, add and remove items.

The left panel, on the left side of the screen, provides access to sub-items and functionality of the item currently selected on the ribbon bar. For example, if the Indicators button is currently selected on the ribbon bar, access to the current active indicators in the project is available.

User Interface

Main article: User Interface.
File:Editor virtual 3dworld.jpg
The user (main) interface

The largest panel is the User Interface. This panel displays the current state of your project. All elements that are present in a regular project are present in this panel. The user interface consists of prominently available, interactive interface elements, as well as a number of contextually available information panels. The interface elements can be considered to be part of either of two groups: the main interface elements or the additional interface elements. The main interface elements are either always available or vital for interacting with the project session. The additional interface elements provide additional information, and are only available in certain contexts or when taking specific actions.

Right panel

Main article: Right Panel.
File:Editor right panel.jpg
The right panel allows you to change properties of selected items in the left panel.

The right panel, on the right side of the screen, provides access to properties currently selected in the left panel. The "Finance Municipality" item is currently selected in the left panel. Its properties can be changed from within the right panel.

Bottom panel

Main article: Bottom Panel

The bottom panel is used for detailed editing, and changing parameters for using the brush inside the 3D World. It is context-sensitive and used for example for changing indicator targets, pairing upgrades and changing environment settings.

Editing with multiple users

Just like the process in which a project is created, a project can be edited by multiple users at the same time. The number of users that can work simultaneously on the same project is equal to the number of playable stakeholders in the project. Only one instance of the project can be edited at the same time. If a user is already editing a project, you can decide to join their editing session. A project which is being edited cannot be opened again for editing, or opened for a session, until all users have closed their editing sessions of the project.

Starting the editor

To start the editor log in to the Tygron Platform. From the main menu, you can either choose to create a new project, edit an existing project, or join an editing session.

Creating a new project:

Main menu → New Project

Editing an existing Project:

Main menu → Edit Project → The project you wish to edit → The language you wish to edit

Joining an existing editing session:

Join → The project you wish to join

When creating a new project, you will first be presented with a wizard to set up the basis of your project.

When you have completed the wizard, selected to edit an existing project or chosen to join an existing editing session, you will be presented with the primary editing interface, and the starting screens for the project.