Cinematic: Difference between revisions

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==Cinematic==
==Cinematic==
Cinematic refers to something which relates to, or is itself, an animation or movie. Something which is cinematic is generally non-interactive.
Cinematic refers to something which relates to, or is itself, an animation or movie. Something which is cinematic is generally non-interactive.
==How do cinematics relate to the Tygron Engine==
==How do cinematics relate to the Tygron Engine==
In the Tygron Engine, a cinematic is an animation through the 3D world. During a cinematic, the user is no longer in control of their camera. Instead, the camera moves automatically between key locations. The user is also unable to take any actions, until the cinematic is ended. When the cinematic ends, the camera is places back into a normal position, directed at the last key location's camera direction.
The cinematic also displays text to the user when necessary. This can happen in two ways. The text can be displayed as a subtitle, while the camera continues to move in the cinematic. Alternatively, displaying the text can pause the cinematic, until the user confirms they wish to continue.
==When to use cinematics==
==When to use cinematics==
Cinematics are generally used for exposition to the user. When it is necessary to provide information to a user, or to direct their attention to a specific predefined location in the 3D world, this can be done using a cinematic. Because a cinematic takes away the user's ability to move the camera themselves, and to take actions, a cinematic is best used for vital information which only has to be provided once. An example of this is an introduction to the area at the start of the session.
==Coupling cinematics to stakeholders==
==Coupling cinematics to stakeholders==
While editing, it is possible to attach a cinematic to a stakeholder for a specific level. This means that when the level starts, the user in the role of that stakeholder will see the provided cinematic.
==Creating and editing cinematics==
==Creating and editing cinematics==

Revision as of 11:14, 13 August 2015

This article is a stub.
Please note: This page is currently being updated.


Cinematic

Cinematic refers to something which relates to, or is itself, an animation or movie. Something which is cinematic is generally non-interactive.

How do cinematics relate to the Tygron Engine

In the Tygron Engine, a cinematic is an animation through the 3D world. During a cinematic, the user is no longer in control of their camera. Instead, the camera moves automatically between key locations. The user is also unable to take any actions, until the cinematic is ended. When the cinematic ends, the camera is places back into a normal position, directed at the last key location's camera direction.

The cinematic also displays text to the user when necessary. This can happen in two ways. The text can be displayed as a subtitle, while the camera continues to move in the cinematic. Alternatively, displaying the text can pause the cinematic, until the user confirms they wish to continue.

When to use cinematics

Cinematics are generally used for exposition to the user. When it is necessary to provide information to a user, or to direct their attention to a specific predefined location in the 3D world, this can be done using a cinematic. Because a cinematic takes away the user's ability to move the camera themselves, and to take actions, a cinematic is best used for vital information which only has to be provided once. An example of this is an introduction to the area at the start of the session.

Coupling cinematics to stakeholders

While editing, it is possible to attach a cinematic to a stakeholder for a specific level. This means that when the level starts, the user in the role of that stakeholder will see the provided cinematic.

Creating and editing cinematics