Camera: Difference between revisions

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==Primary camera modes==
==Primary camera modes==
<gallery widths=300px heights=300px>
<gallery widths=200px heights=200px>
File:camera_standard.png|[[Camera#Standard|Standard]]
File:camera_standard.png|[[Camera#Standard|Standard]]
File:camera_top_down.png|[[Camera#Top-down|Top-down]]  
File:camera_top_down.png|[[Camera#Top-down|Top-down]]  
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</gallery>
</gallery>
The walking camera modes, less common but still useful, are  
The walking camera modes, less common but still useful, are  
<gallery widths=300px heights=300px>
<gallery widths=200px heights=200px>
File:camera_walk.png|[[Camera#Walk mode|Walk mode]]
File:camera_walk.png|[[Camera#Walk mode|Walk mode]]
File:camera_walk_under.png|[[Camera#Walk mode|Walk camera (below surface)]]
File:camera_walk_under.png|[[Camera#Walk mode|Walk camera (below surface)]]

Revision as of 14:13, 26 January 2023

The Camera provides a particular view of project in the 3D Visualization. The user can choose between different camera modes. Each camera mode has a particular way of navigation controls attached to it.

Primary camera modes

The walking camera modes, less common but still useful, are

Standard

Camera standard icon.png

This is the default camera mode. It provides different views based on the zoom level this camera is in. Close to the ground the camera is angled to provide a perspective in the 3D Visualization. When zooming out the camera will slowly settle into a cardinally-locked top-down perspective.

Left mouse button (hold)
Drag the camera along a flat plane, depending on the location the left mouse button was pressed.
Right mouse button (hold) or scroll wheel (hold)
Move the mouse left and right to rotate the camera around the upward axis defined by point the camera is currently looking at.
Move the mouse up and down to change the perspective angle. The perspective angle can be limited, depending on the zoom level of the camera.
Scroll wheel up-down
Zoom in and out one zoom level respectively.
Arrow keys
Move the camera in the direction of the arrow key used.
Space
Switch directly between a high and low perspective.

Top-down

Camera top down icon.png

This mode allows for an unskewed overview of spatial features at any zoom level.

Left mouse button
Drag the world side to side along a flat plane.
Right mouse button
Rotate the camera directly above point the camera is currently looking at, along the vertical axis extending from that point. Only works in the lower zoom levels.
Scroll wheel up-down
Smoothly zoom in and out respectively.
Arrow keys
Move the camera in the direction of the arrow key used.
Space
Switch directly between a high and low perspective.

Free

Camera free icon.png

This mode allows for unlimited zooms and rotation.

Left mouse button
Drag the world side to side along a flat plane.
Right mouse button
Rotate the camera around the point the camera is currently looking at, along a spherical surface centered around that point.
Scroll wheel up-down
Zoom in and out respectively in discrete steps.
Arrow keys
Move the camera in the direction of the arrow key used.

Walk mode

Camera walk icon.png
Camera walk under icon.png

Walk mode can be activated by continuously zooming in when in either the Standard or Top-down camera mode.

W-key and S-key
Move forwards and backwards.
A-key and D-key
Turn left and right.
Space-key
Move the camera above or below the surface.

Automatic camera modes

Finally the automatic cameras


Cinematic

This camera mode is an automatic camera mode, which guides the user though the 3D Visualization of the project by flying from key-point to key-point of a predefined Cinematic. Optionally a text is presented to the user in the cinematic panel, which he/she can read and click to continue the cinematic. Optionally a user can skip this cinematic. This however has a consequence, potential events in upcoming key point s of a skipped cinematic will not be fired.

Space-key
Skip the cinematic.

Cinematic Edit Camera

A Cinematic is edited using a particular camera mode, which uses and visualizes a focus point. This focus point can also be moved around in the 3D Visualization. It has the following controls:

Left mouse button (hold) and move left or right
Rotates the camera around the focus point
Left mouse button (hold) and move forward or backward
Look down or move away from the focus point.
Right mouse button (hold)
Move the focus point, base on the camera 's location.
Right and Left mouse button (hold together)
Move the camera up or down based on the focus point
Scroll wheel up-down
Rotate the camera around the viewing axis defined by the camera and the focus point
Arrow keys Up and down
Move the camera up or down based on the focus point
Arrow keys left and right
Rotates the camera around the focus point
W-key and S-key
Move the camera and focus point forward and backwards.
A-key and D-key
Move the camera and focus point left and right.
Q-key and E-key
Rotate the camera and focus left and right
Z-key and X-key
Move the camera up or down based on the focus point

Circling

This camera mode is an automatic camera mode, which rotates the camera around the center point of a planned action in the Future Design.

Scroll wheel up-down
Moves the camera closer or further away from the planned action.