Camera: Difference between revisions

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The main camera modes available to navigate in the [[3D Visualization]] are:
The ''Camera'' provides a particular view of project in the [[3D Visualization]]. The user can choose between different camera modes. Each camera mode has a particular way of navigation controls attached to it.
 
==Primary camera modes==
<gallery widths=300px heights=300px>
<gallery widths=300px heights=300px>
File:camera_standard.png|[[Camera#Standard|Standard]]
File:camera_standard.png|[[Camera#Standard|Standard]]
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File:camera_walk.png|[[Camera#Walk mode|Walk mode]]
File:camera_walk.png|[[Camera#Walk mode|Walk mode]]
File:camera_walk_under.png|[[Camera#Walk mode|Walk camera (below surface)]]
File:camera_walk_under.png|[[Camera#Walk mode|Walk camera (below surface)]]
</gallery>
</gallery>  


==Primary camera modes==
===Standard===
===Standard===
[[File:camera_standard_icon.png|right]]
[[File:camera_standard_icon.png|right]]

Revision as of 13:06, 26 January 2023

The Camera provides a particular view of project in the 3D Visualization. The user can choose between different camera modes. Each camera mode has a particular way of navigation controls attached to it.

Primary camera modes

The walking camera modes, less common but still useful, are

Standard

Camera standard icon.png

This is the default camera mode. It provides different views based on the zoom level this camera is in. Close to the ground the camera is angled to provide a perspective in the 3D Visualization. When zooming out the camera will slowly settle into a cardinally-locked top-down perspective.

Left mouse button (hold)
Drag the camera along a flat plane, depending on the location the left mouse button was pressed.
Right mouse button (hold) or scroll wheel (hold)
Move the mouse left and right to rotate the camera around the upward axis defined by point the camera is currently looking at.
Move the mouse up and down to change the perspective angle. The perspective angle can be limited, depending on the zoom level of the camera.
Scroll wheel up-down
Zoom in and out one zoom level respectively.
Arrow keys
Move the camera in the direction of the arrow key used.
Space
Switch directly between a high and low perspective.

Top-down

Camera top down icon.png

This mode allows for an unskewed overview of spatial features at any zoom level.

Left mouse button
Drag the world side to side along a flat plane.
Right mouse button
Rotate the camera directly above point the camera is currently looking at, along the vertical axis extending from that point. Only works in the lower zoom levels.
Scroll wheel up-down
Smoothly zoom in and out respectively.
Arrow keys
Move the camera in the direction of the arrow key used.
Space
Switch directly between a high and low perspective.

Free

Camera free icon.png

This mode allows for unlimited zooms and rotation.

Left mouse button
Drag the world side to side along a flat plane.
Right mouse button
Rotate the camera around the point the camera is currently looking at, along a spherical surface centered around that point.
Scroll wheel up-down
Zoom in and out respectively in discrete steps.
Arrow keys
Move the camera in the direction of the arrow key used.

Walk mode

Camera walk icon.png
Camera walk under icon.png

Walk mode can be activated by continuously zooming in when in either the Standard or Top-down camera mode.

W-key and S-key
Move forwards and backwards.
A-key and D-key
Turn left and right.
Space-key
Move the camera above or below the surface.

Automatic camera modes

Finally the automatic cameras


Cinematic

This camera mode is an automatic camera mode, which guides the user though the 3D Visualization of the project by flying from key-point to key-point of a predefined Cinematic. Optionally a text is presented to the user, which he/she can read and click to continue the cinematic. Optionally a user can skip this cinematic. This however has a consequence, potential events in upcoming key point s of a skipped cinematic will not be fired.

Space-key
Skip the cinematic.

Cinematics configuration