Budget (Indicator): Difference between revisions

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This indicator functions by tally. The amount added and substracted results in the current value.
This indicator functions by tally. The amount added and substracted results in the current value.


This indicator did something i cannot remember, zomething with zones/
This indicator scores uniformly on the entire game. It is not divided into a separate sub-score per zone.

Revision as of 08:00, 20 August 2014

After reading this page

  • You've learned what the budget indicator is
  • You've learned how the budget indicator functions
  • You've learned how to set the target for the budget indicator
  • You've learned what properties the budget indicator has

Budget

The budget of a stakeholder is the amount of money that stakeholder has available to perform actions in the game.

How is the budget indicator implemented in the Tygron Engine?

The budget indicator displays the amount of money a stakeholder has available. The budget is influenced by virtually all actions taken by a stakeholder. For example, placing a construction in the world will lower the budget of a stakeholder. Some constructions also provide money to the stakeholder, increasing their budget.

Each stakeholder has a budget, but the budget is only visible to the player when that stakeholder also has a budget indicator. Actions performed are still limited by the amount of money the stakeholder has available, even if the stakeholder does not have a budget indicator. If the player has a negative budget, they will receive a total score of zero, until the budget is at or above zero of the respective currency.

Indicator target

The budget indicator has 1 value for a target.

Indicator properties

This indicator is a stakeholder-specific indicator. This means the indicator is unique to a specific stakeholder. If multiple stakeholders have this indicator, they each have their own separate version.

This indicator is represented numerically, rather then with a progress bar.

This indicator functions by tally. The amount added and substracted results in the current value.

This indicator scores uniformly on the entire game. It is not divided into a separate sub-score per zone.