Action

From Tygron Support wiki
Revision as of 12:50, 13 August 2014 by Joris (talk | contribs)
Jump to navigation Jump to search

After reading this page

  • You've learned what actions are
  • You've learned what categories are
  • You've learned how actions can influence indicators
  • You've learned how to add and remove actions to a stakeholder


What is an Action

File:Game overview.jpg
Overview of Actions and Categories

An action is an activity a Stakeholder can perform to achieve his objective. A typical example of an action would be a Housing Corporation aiming to realize social housing, or a Waterboard aiming to realize open water. Actions are tied to specific Stakeholders, referring to the capability each stakeholder has to influence the 3D World. For example the waterboard has the capability to realize Open water, but not social housing or roads.

How do actions relate to Tygron Engine

File:Game selection effects.jpg
Example of planning an Action and the Effects

When a user plans an action it will influence the 3D World and have a certain effect on Indicators. The effect of the planned action simulates the effect the action would have in the real world. When a plants new trees, this action would have an effect on the indicator Quality of Life. Since a player can have different actions available to reach their targets, actions are organized into Categories.

Examples of Actions

  • Social Housing: The Housing Corporation aims to build 300 social houses. One of the actions available would be "Social Housing". When the user realizes "Social Housing", progress is made on the indicator: building.
  • Build Open Water: The Waterboard aims to realize 300m2 "Open Water". One of the Actions available would be "Open Water". When the user realizes "Open Water" he scores on the indicator: water storage.

What is a Category

File:Category actions.jpg
Overview of Actions and Categories

A Category is a container to group Actions and keep them organized. Users have different actions available to reach their objectives on indicators, since many roads lead to Rome.

Examples of a Category filled with Actions

Parken: The Municipality has the category "Parken". Inside this category there are 5 different actions available. The different "Actions" available ("Stadspark", "Fontein", "Speeltuin", "Skatepark", "Loofbomen") are neatly organized inside this Category. For a graphic explanation, see the image on the left.

  • Parken (Category)
    • Stadspark (Action)
    • Fontein (Action)
    • Speeltuin (Action)
    • Skatepark (Action)
    • Loofbomen (Action)

Effects of Actions on Indicators

Actions players take have an effect on indicators. Planning 8.100m2 of "Stadspark" in the Bedrijventerrein template (action), increases the Quality of Life indicator (effect) by 21.8%. The effect of the actions on indicators can be changed. For information about effects of actions see function values.

Available Actions

In the Tygron engine a lot of Actions are available. Those actions are divided in 3 different groups.

Construction Options

The Construction Options have all actions defined which have to do with planning new constructions.

For more information on available Construction Options, read more about Functions, or see our exhaustive Function List

Extra Options

The Extra options have all actions defined which have to do with transferring money, transferring property, or demolishing.

Upgrade Option

The Upgrade Options have all actions defined which deal with upgrading existing structures, renovating, green roofs, road upgrades.

Changing Actions

Adding / Removing Actions

EditorEditor Menu bar → Stakeholders → Actions