Action: Difference between revisions

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When a user plans an action it will influence the [[3D World]] and have a certain effect on [[Indicators]]. The effect of the planned action simulates the effect the action would have in the real world. When a plants new trees, this action would have an effect on the indicator Quality of Life. Since a player can have different actions available to reach their targets, actions are organized into [[Categories]].
When a user plans an action it will influence the [[3D World]] and have a certain effect on [[Indicators]]. The effect of the planned action simulates the effect the action would have in the real world. When a plants new trees, this action would have an effect on the indicator Quality of Life. Since a player can have different actions available to reach their targets, actions are organized into [[Categories]].
====Examples of Actions====
* '''Social Housing''': The Housing Corporation aims to build 300 social houses. One of the actions available would be "Social Housing". When the user realizes "Social Housing", progress is made on the [[Indicators|indicator]]: [[building]].
* '''Build Open Water''': The Waterboard aims to realize 300m2 "Open Water". One of the Actions available would be "Open Water". When the user realizes "Open Water" he scores on the [[Indicators|indicator]]: [[water storage]].


===What is a Category===
===What is a Category===


A Category is a container to group Actions and keep them organized. Users have different actions available to reach their objectives on indicators, since many roads lead to Rome.  
A Category is a container to group Actions and keep them organized. Users have different actions available to reach their objectives on indicators, since many roads lead to Rome.  
====Examples of a Category filled with Actions====
Parken: The Municipality has the category "Parken". Inside this category there are 5 different actions available. The different "Actions" available ("Stadspark", "Fontein", "Speeltuin", "Skatepark", "Loofbomen") are neatly organized inside this Category.
* Parken (Category)
** Stadspark (Action)
** Fontein (Action)
** Speeltuin (Action)
** Skatepark (Action)
** Loofbomen (Action)


===Effects of Actions on Indicators===
===Effects of Actions on Indicators===
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===Available Actions===
===Available Actions===
In the Tygron engine a lot of Actions are available. Those actions are divided in 3 different groups.  
 
Predefined actions are available in Tygron Engine. Not all those actions have to be available to the players in all games. Available actions that the user can add to a category are divided in 3 different groups.  
 
====Construction Options====
====Construction Options====


The Construction Options have all actions defined which have to do with planning new constructions.
Construction Options have all actions defined which have to do with planning new constructions.


For more information on available Construction Options, read more about [[Functions]], or see our exhaustive [[Function List]]
For more information on available Construction Options, read more about [[Functions]], or see our exhaustive [[Function List]]
Agriculture
Dike
Education
Healthcare
Industry
Leisure
Top Market Housing
Nature
Market Housing
Offices
Other
Parks
Squares
Roads
Senior Housing
Shops and restaurants
Affordable housing
Student Housing
Underground
Underground (with topside)


====Extra Options====
====Extra Options====


The Extra options have all actions defined which have to do with transferring money, transferring property, or demolishing.
Extra options have all actions defined which have to do with transferring money, transferring property, or demolishing.
 
Demolish
Finance
Inbox
Land
Sculpting
User Inputs


====Upgrade Option====
====Upgrade Option====


The Upgrade Options have all actions defined which deal with upgrading existing structures, renovating, green roofs, road upgrades.
The Upgrade Options have all actions defined which deal with upgrading existing structures, renovating, green roofs, road upgrades.
Flat roof ->Green roofs
Flat roof ->Roofgardens
Flat roof ->Water roofs
Gardens -> Water tanks
Houses ->Renovate
Offices -> Apartments
Offices -> Shops
Parkinglots -> Water-permeable
Roads ->High kerbstones
Roads ->Plant trees
Roads ->U-Gutter
Roads ->Water-permeable
Solar Panels


===Changing Actions===
===Changing Actions===

Revision as of 13:11, 13 August 2014

After reading this page

  • You've learned what actions are
  • You've learned what categories are
  • You've learned how actions can influence indicators
  • You've learned how to add and remove actions to a stakeholder

File:Game overview.jpg

What is an Action

An action is an activity a Stakeholder can perform to achieve his objective. A typical example of an action would be a Housing Corporation aiming to realize social housing, or a Waterboard aiming to realize open water. Actions are tied to specific Stakeholders, referring to the capability each stakeholder has to influence the 3D World. For example the waterboard has the capability to realize Open water, but not social housing or roads.

How do actions relate to Tygron Engine

When a user plans an action it will influence the 3D World and have a certain effect on Indicators. The effect of the planned action simulates the effect the action would have in the real world. When a plants new trees, this action would have an effect on the indicator Quality of Life. Since a player can have different actions available to reach their targets, actions are organized into Categories.

What is a Category

A Category is a container to group Actions and keep them organized. Users have different actions available to reach their objectives on indicators, since many roads lead to Rome.

Effects of Actions on Indicators

Actions players take have an effect on indicators. Planning 8.100m2 of "Stadspark" in the Bedrijventerrein template (action), increases the Quality of Life indicator (effect) by 21.8%. The effect of the actions on indicators can be changed. For information about effects of actions see function values.

Available Actions

Predefined actions are available in Tygron Engine. Not all those actions have to be available to the players in all games. Available actions that the user can add to a category are divided in 3 different groups.

Construction Options

Construction Options have all actions defined which have to do with planning new constructions.

For more information on available Construction Options, read more about Functions, or see our exhaustive Function List

Agriculture Dike Education Healthcare Industry Leisure Top Market Housing Nature Market Housing Offices Other Parks Squares Roads Senior Housing Shops and restaurants Affordable housing Student Housing Underground Underground (with topside)

Extra Options

Extra options have all actions defined which have to do with transferring money, transferring property, or demolishing.

Demolish Finance Inbox Land Sculpting User Inputs

Upgrade Option

The Upgrade Options have all actions defined which deal with upgrading existing structures, renovating, green roofs, road upgrades.

Flat roof ->Green roofs Flat roof ->Roofgardens Flat roof ->Water roofs Gardens -> Water tanks Houses ->Renovate Offices -> Apartments Offices -> Shops Parkinglots -> Water-permeable Roads ->High kerbstones Roads ->Plant trees Roads ->U-Gutter Roads ->Water-permeable Solar Panels

Changing Actions

Adding / Removing Actions

EditorEditor Menu bar → Stakeholders → Actions