Action: Difference between revisions

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[[File:game_overview.jpg|frameless|200px]]
[[File:game_overview.jpg|frameless|200px]]


==What is an Action==
===What is an Action===


An action is an activity a Stakeholder can perform to achieve his [[objective]]. A typical example of an action would be a Housing Corporation aiming to realize social housing, or a Waterboard aiming to realize open water. Actions are tied to specific Stakeholders, referring to the capability each stakeholder has to influence the [[3D World]]. For example the waterboard has the capability to realize Open water, but not social housing or roads.
An action is an activity a Stakeholder can perform to achieve his [[objective]]. A typical example of an action would be a Housing Corporation aiming to realize social housing, or a Waterboard aiming to realize open water. Actions are tied to specific Stakeholders, referring to the capability each stakeholder has to influence the [[3D World]]. For example the waterboard has the capability to realize Open water, but not social housing or roads.


== How do actions relate to Tygron Engine ==
=== How do actions relate to Tygron Engine ===


When a user plans an action it will influence the [[3D World]] and have a certain effect on [[Indicators]]. The effect of the planned action simulates the effect the action would have in the real world. When a plants new trees, this action would have an effect on the indicator Quality of Life. Since a player can have different actions available to reach their targets, actions are organized into [[Categories]].
When a user plans an action it will influence the [[3D World]] and have a certain effect on [[Indicators]]. The effect of the planned action simulates the effect the action would have in the real world. When a plants new trees, this action would have an effect on the indicator Quality of Life. Since a player can have different actions available to reach their targets, actions are organized into [[Categories]].
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* '''Build Open Water''': The Waterboard aims to realize 300m2 "Open Water". One of the Actions available would be "Open Water". When the user realizes "Open Water" he scores on the [[Indicators|indicator]]: [[water storage]].
* '''Build Open Water''': The Waterboard aims to realize 300m2 "Open Water". One of the Actions available would be "Open Water". When the user realizes "Open Water" he scores on the [[Indicators|indicator]]: [[water storage]].


==What is a Category==
===What is a Category===


A Category is a container to group Actions and keep them organized. Users have different actions available to reach their objectives on indicators, since many roads lead to Rome.  
A Category is a container to group Actions and keep them organized. Users have different actions available to reach their objectives on indicators, since many roads lead to Rome.  
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** Loofbomen (Action)
** Loofbomen (Action)


==Effects of Actions on Indicators==
===Effects of Actions on Indicators===


Actions players take have an effect on [[indicators]]. Planning 8.100m2 of "Stadspark" in the Bedrijventerrein template (action), increases the Quality of Life indicator (effect) by 21.8%. The effect of the actions on indicators can be changed. For information about effects of actions see [[function values]].
Actions players take have an effect on [[indicators]]. Planning 8.100m2 of "Stadspark" in the Bedrijventerrein template (action), increases the Quality of Life indicator (effect) by 21.8%. The effect of the actions on indicators can be changed. For information about effects of actions see [[function values]].


==Available Actions==
===Available Actions===
In the Tygron engine a lot of Actions are available. Those actions are divided in 3 different groups.  
In the Tygron engine a lot of Actions are available. Those actions are divided in 3 different groups.  
===Construction Options===
====Construction Options====


The Construction Options have all actions defined which have to do with planning new constructions.
The Construction Options have all actions defined which have to do with planning new constructions.
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For more information on available Construction Options, read more about [[Functions]], or see our exhaustive [[Function List]]
For more information on available Construction Options, read more about [[Functions]], or see our exhaustive [[Function List]]


===Extra Options===
====Extra Options====


The Extra options have all actions defined which have to do with transferring money, transferring property, or demolishing.
The Extra options have all actions defined which have to do with transferring money, transferring property, or demolishing.


===Upgrade Option===
====Upgrade Option====


The Upgrade Options have all actions defined which deal with upgrading existing structures, renovating, green roofs, road upgrades.
The Upgrade Options have all actions defined which deal with upgrading existing structures, renovating, green roofs, road upgrades.


==Changing Actions==
===Changing Actions===
===Adding / Removing Actions===
====Adding / Removing Actions====


[[Editor]]
[[Editor]]

Revision as of 12:57, 13 August 2014

After reading this page

  • You've learned what actions are
  • You've learned what categories are
  • You've learned how actions can influence indicators
  • You've learned how to add and remove actions to a stakeholder

File:Game overview.jpg

What is an Action

An action is an activity a Stakeholder can perform to achieve his objective. A typical example of an action would be a Housing Corporation aiming to realize social housing, or a Waterboard aiming to realize open water. Actions are tied to specific Stakeholders, referring to the capability each stakeholder has to influence the 3D World. For example the waterboard has the capability to realize Open water, but not social housing or roads.

How do actions relate to Tygron Engine

When a user plans an action it will influence the 3D World and have a certain effect on Indicators. The effect of the planned action simulates the effect the action would have in the real world. When a plants new trees, this action would have an effect on the indicator Quality of Life. Since a player can have different actions available to reach their targets, actions are organized into Categories.

Examples of Actions

  • Social Housing: The Housing Corporation aims to build 300 social houses. One of the actions available would be "Social Housing". When the user realizes "Social Housing", progress is made on the indicator: building.
  • Build Open Water: The Waterboard aims to realize 300m2 "Open Water". One of the Actions available would be "Open Water". When the user realizes "Open Water" he scores on the indicator: water storage.

What is a Category

A Category is a container to group Actions and keep them organized. Users have different actions available to reach their objectives on indicators, since many roads lead to Rome.

Examples of a Category filled with Actions

Parken: The Municipality has the category "Parken". Inside this category there are 5 different actions available. The different "Actions" available ("Stadspark", "Fontein", "Speeltuin", "Skatepark", "Loofbomen") are neatly organized inside this Category.

  • Parken (Category)
    • Stadspark (Action)
    • Fontein (Action)
    • Speeltuin (Action)
    • Skatepark (Action)
    • Loofbomen (Action)

Effects of Actions on Indicators

Actions players take have an effect on indicators. Planning 8.100m2 of "Stadspark" in the Bedrijventerrein template (action), increases the Quality of Life indicator (effect) by 21.8%. The effect of the actions on indicators can be changed. For information about effects of actions see function values.

Available Actions

In the Tygron engine a lot of Actions are available. Those actions are divided in 3 different groups.

Construction Options

The Construction Options have all actions defined which have to do with planning new constructions.

For more information on available Construction Options, read more about Functions, or see our exhaustive Function List

Extra Options

The Extra options have all actions defined which have to do with transferring money, transferring property, or demolishing.

Upgrade Option

The Upgrade Options have all actions defined which deal with upgrading existing structures, renovating, green roofs, road upgrades.

Changing Actions

Adding / Removing Actions

EditorEditor Menu bar → Stakeholders → Actions