3D Visualization

From Tygron Support wiki
Jump to navigation Jump to search

After reading this page

  • you've learned what the 3D World is
  • you've learned how the 3D world relates to the Tygron Engine
  • you've learned out of which elements the 3D world is created
  • you've learned how to create a 3D world
  • you've learned how to edit the 3D world



What is a 3D World?

A 3D World is a visual representation in three dimensions of (a part of) the real world.

What is the function of the 3D World in the Tygron concept?

When creating or editing a game in the Tygron Engine, a selection is made with boundaries on a map. This selection is called the game area and can consist of a selection of an area based on real data, or a simulated area, not based on real data. This game area is a 2D selection, as only length and width of the area are taken in consideration. When the user selects to render the game area in the Tygron Engine, a three dimensional representation is created, based on the game area. If selected, the 3D world will be filled with constructions, based on available data. This data can come from different sources, such as Open Street Maps(OSM), Dutch Cadastrial Data and even custom shapefiles, as used by architects and spatial planners.

Elements of the 3D world

Constructions

Zoning

Ownership

Behavior

Ground Price

How to create a 3D World in the Tygron Engine

How to adjust an already existing 3D World in the Editor