Zone

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After reading this page

  • you've learned what zoning is in urban planning
  • you've learned how the concept of zoning relates to the Tygron Engine
  • you've learned how to add or remove zones from the 3D world
  • you've learned how to edit zoning already implemented in the 3D world


File:Zoning1.jpg

What is Zoning?

Zoning is a technique of land-use planning as a tool of urban planning used by local governments in most developed countries. The word is derived from the practice of designating mapped zones which regulate the use, form, design and compatibility of development. Legally, a zoning plan is usually enacted as a bye-law.
There are a great variety of zoning types, some of which focus on regulating building form and the relation of constructions to the street with mixed-uses, known as form-based, and others with separating land uses, known as use-based.
File:Zoning2.jpg
On the Zoning Scheme of the General Spatial Plan for the City of Skopje, different urban zoning is represented by different colors.


Zoning in relation to the Tygron Engine

In the Tygron Engine, zoning is an important element that can be used to guide the decision making process of the stakeholders. The stakeholder municipality has the responsibility to ensure the zoning plan is adhered to; each time a construction is planned by any of the stakeholders, the municipality has to verify if the plan complies with the zoning plan, prior to approval of the planned construction. To facilitate negotiations and bottom up participation, the municipality also has the power to change zoning plans. With this power, the municipality can offer other stakeholders approval for permits as trade off for complying with non zoning related objectives, such as less urban heat stress or more water storage in an area.

How to add and remove zones in the 3D world

When a game's 3D world is just created in the Tygron Engine, the whole selected game area is assigned as one default zone. When this game area is relatively small, this could work, however, it may be desired to divide the whole, or part of the game area up into multiple smaller zones. To add new zones to the 3D world, please open the Zoning panel in the editor:
Editor → Editor Menu bar → 3D World → Zoning
File:Zoning3.jpg
Zoning Panel


By right-clicking with the mouse on the field "Zones", on the left side of the Zoning panel, a context menu appears with the option "Add". Selecting this option creates a new entry in the "Zones" filed, called "A New Item". Please note that this is still an "empty" zone, since no actual area is assigned yet. (See below: How to edit already existing zones)
File:Zoning4.jpg
Adding a zone


To remove a zone from the list, right-click on the zone that needs to be removed, and select "Delete" from the context menu. A confirmation message will pop up, to ask for extra confirmation, to ensure nothing is deleted by accident.
File:Zoning5.jpg
Deleting a zone
File:Zoning6.jpg
Confirmation message


How to edit already existing zones

The next step is to assign an area and zoning attributes to the just created (or already existing) zone. Editing a zone occurs on the Zoning panel. The following attributes can be assigned to a zone:

Name

In the "Name" field, the zone can be given a more identifying name.
File:Zoning7.jpg
Naming a zone


ID Color

By right-clicking and holding the "ID color" field, a new context menu opens, from where a new identification color for the highlighted zone can be selected. These colors are reflected in game on the zoning overlay.
File:Zoning8.jpg
Assigning an ID color to a zone


Draw Area

To assign an area in the 3D world to a zone, please select the "Draw Area" button.
File:Zoning9a.jpg
Draw Area button


This will open the brush panel and it is now possible to select the designated area for the highlighted zone. Please note that it is possible to overdraw a previously assigned zone.
File:Zoning9.jpg
Drawing the zone


Description

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Maximum amount of floors allowed in this zone

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Allowed zoning function types

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