Scenario
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Revision as of 11:31, 21 August 2015 by
Vincent@tygron.com
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Please note: This page is currently being updated.
Template:Learned
Contents
1
What are Levels?
2
How do Levels relate to the Tygron Engine
3
Adding Levels to a project
4
Changing the properties of a level
4.1
Name
4.2
Description
4.3
Event Bundles
4.3.1
Server Events fired when chosen
4.4
Measures
4.5
Stakeholders
4.5.1
Provided Budget
4.5.2
Start with Cinematic
4.5.3
Active Action Menus
4.6
Playable Zones
What are Levels?
How do Levels relate to the Tygron Engine
Adding Levels to a project
Changing the properties of a level
Name
Description
Event Bundles
Server Events fired when chosen
Measures
Stakeholders
Provided Budget
Start with Cinematic
Active Action Menus
Playable Zones
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