Camera

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This article is a stub.

The following controls apply.

Primary view modes

Standard

This is the default camera mode. Close to the ground the camera is angled to provide a perspective in the 3D Visualization. When zooming out the camera will slowly settle into a cardinally-locked top-down perspective.

Left mouse button
Drag the world side to side along a flat plane.
Right mouse button
Rotate the camera around the point the camera is currently looking at, along a spherical surface centered around that point. But only when low enough for the camera to be angled.
Scroll wheel up-down
Smoothly zoom in and out respectively.
Arrow keys
Move the camera in the direction of the arrow key used.
Space
Switch directly between a high and low perspective.

Top-down

This mode allows for an unskewed overview of spatial features at any zoom level.

Left mouse button
Drag the world side to side along a flat plane.
Right mouse button
Rotate the camera directly above point the camera is currently looking at, along the vertical axis extending from that point. But only when low enough.
Scroll wheel up-down
Smoothly zoom in and out respectively.
Arrow keys
Move the camera in the direction of the arrow key used.
Space
Switch directly between a high and low perspective.

Free

This mode allows for unlimited zooms and rotation.

Left mouse button
Drag the world side to side along a flat plane.
Right mouse button
Rotate the camera around the point the camera is currently looking at, along a spherical surface centered around that point.
Scroll wheel up-down
Zoom in and out respectively in discrete steps.
Arrow keys
Move the camera in the direction of the arrow key used.


Walk mode

W-key and S-key
move forwards and backwards.
A-key and D-key
turn left and right.
Space-key
switch between above and below DTM

Secondary view modes

Cinematics configuration