Action
After reading this page
- You've learned what actions are
- You've learned what categories are
- You've learned how actions can influence indicators
- You've learned how to add and remove actions to a stakeholder
What is an Action
An action is an activity a Stakeholder can perform to achieve his objective. A typical example of an action would be a Housing Corporation aiming to realize social housing, or a Waterboard aiming to realize open water. Actions are tied to specific Stakeholders, referring to the capability each stakeholder has to influence the 3D World. For example the waterboard has the capability to realize Open water, but not social housing or roads.
How do actions relate to Tygron Engine
When a user plans an action it will influence the 3D World and have a certain effect on Indicators. The effect of the planned action simulates the effect the action would have in the real world. When a plants new trees, this action would have an effect on the indicator Quality of Life. Since a player can have different actions available to reach their targets, actions are organized into Categories.
What is a Category
A Category is a container to group Actions and keep them organized. Users have different actions available to reach their objectives on indicators, since many roads lead to Rome.
Effects of Actions on Indicators
Actions players take have an effect on indicators. Planning 8.100m2 of "Stadspark" in the Bedrijventerrein template (action), increases the Quality of Life indicator (effect) by 21.8%. The effect of the actions on indicators can be changed. For information about effects of actions see function values.
Available Actions
Predefined actions are available in Tygron Engine. Not all those actions have to be available to the players in all games. Available actions that the user can add to a category are divided in 3 different groups.
Construction Options
Construction Options have all actions defined which have to do with planning new constructions.
For more information on available Construction Options, read more about Functions, or see our exhaustive Function List
Agriculture Dike Education Healthcare Industry Leisure Top Market Housing Nature Market Housing Offices Other Parks Squares Roads Senior Housing Shops and restaurants Affordable housing Student Housing Underground Underground (with topside)
Extra Options
Extra options have all actions defined which have to do with transferring money, transferring property, or demolishing.
Demolish Finance Inbox Land Sculpting User Inputs
Upgrade Option
The Upgrade Options have all actions defined which deal with upgrading existing structures, renovating, green roofs, road upgrades.
Flat roof ->Green roofs Flat roof ->Roofgardens Flat roof ->Water roofs Gardens -> Water tanks Houses ->Renovate Offices -> Apartments Offices -> Shops Parkinglots -> Water-permeable Roads ->High kerbstones Roads ->Plant trees Roads ->U-Gutter Roads ->Water-permeable Solar Panels
Changing Actions
Adding / Removing Actions
Editor → Editor Menu bar → Stakeholders → Actions