Zone
Revision as of 09:44, 19 August 2014 by Vincent (talk | contribs) (→Zoning in relation to the Tygron Engine)
After reading this page
- you've learned what zoning is in urban planning
- you've learned how the concept of zoning relates to the Tygron Engine
- you've learned how to add or remove zones from the 3D world
- you've learned how to edit zoning already implemented in the 3D world
What is Zoning?
- Zoning is a technique of land-use planning as a tool of urban planning used by local governments in most developed countries. The word is derived from the practice of designating mapped zones which regulate the use, form, design and compatibility of development. Legally, a zoning plan is usually enacted as a bye-law.
- There are a great variety of zoning types, some of which focus on regulating building form and the relation of constructions to the street with mixed-uses, known as form-based, and others with separating land uses, known as use-based.
Zoning in relation to the Tygron Engine
- In the Tygron Engine, zoning is an important element that can be used to guide the decision making process of the stakeholders. The stakeholder municipality has the responsibility to ensure the zoning plan is adhered to; each time a construction is planned by any of the stakeholders, the municipality has to verify if the plan complies with the zoning plan, prior to approval of the planned construction. To facilitate negotiations and bottom up participation, the municipality also has the power to change zoning plans. With this power, the municipality can offer other stakeholders approval for permits as trade off for complying with non zoning related objectives, such as less urban heat stress or more water storage in an area.