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Template:Learned
What is a Server Event
Server events are events which are communicated to the server, and may have effects for all stakeholders. An example of this is the activation of a measure. This may affect the 3D world and the indicator scores; changes which are also visible and possibly important to other stakeholders.
How do Server Events relate to the Tygron Engine
Different Server Side Events types
Logic Event Types
BEAMER_SET_LAYER
CINEMATIC_STAKEHOLDER_START
CINEMATIC_STAKEHOLDER_STOP
LEVEL_SET_ACTIVE
MEASURE_UPDATE_CUSTOM
MESSAGE_ACTIVATE
MESSAGE_REVOKE
MESSAGE_RESET
SETTINGS_ALLOW_GAME_INTERACTION
SETTINGS_SET_MESSAGE_AUTO_RESPOND
SPECIAL_EFFECT_SET_ACTIVE
TERRAIN_SET_ACTIVE
TERRAIN_SET_POLYGON
TIME_SET_SIM_MULTIPLIER
UNIT_SET_ACTIVE
WEATHER_SET_DATA
ZOOMLEVEL_SET_ACTIVE
Player Event Types
MEASURE_CANCEL_CONSTRUCTION
MEASURE_PLAN_CONSTRUCTION
MESSAGE_NEW
MONEY_TRANSFER_ASK
MONEY_TRANSFER_GIVE
SETTINGS_SET_ALLOWED_WATER_LEVEL_INCREASE
Adding Server Side Events to a project
Changing the properties of a Server Side Event in a project