Ownership
Revision as of 08:24, 22 August 2014 by Vincent (talk | contribs) (→The importance of ownership in the Tygron Engine)
After reading this page:
- you've learned about ownership
- you've learned how ownership relates to the Tygron Engine
- you've learned how to change ownership
- you've learned about the ownership overlay
Ownership
- The ultimate and exclusive right conferred by a lawful claim or title, and subject to certain restrictions to enjoy, occupy, possess, rent, sell, use, give away, or even destroy an item of property.
- Ownership may be corporeal (title to a tangible object such as a house) or incorporeal (title to an intangible object, such as a copyright, or a right to recover debt). Possession (as in tenancy) does not necessarily mean ownership because it does not automatically transfer title.
The importance of ownership in the Tygron Engine
- Actions can normally only be performed on property that is owned by the acting stakeholder, or with permission from the actual owner. To accommodate this, stakeholders can buy and sell land from and to each other, opening all new ways to approach the objectives. It is one of the mechanics that can force players to communicate and cooperate directly with each other. See also land transactions.
- Ownership can be assigned on two levels in the Tygron Engine; on the level of individual buildings, or as complete areas.