List of Result Types
Icon
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Result type
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Unit
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Display mode
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Description
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BASE_TYPES
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nominal value
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Start
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Categorization of the individual cells based on how they are processed by the water model, displaying which cells are considered to be specific features.
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X
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X
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X
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DEBUG_UV
|
m3s-2
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Last
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The wave part of each flux component in the 2D Saint-Venant system.
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X
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X
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X
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DEBUG_WALLS
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boolean
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Start
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Cells marked as walls based on their slope in x- and y-direction and the WALL_ANGLE configuration.
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X
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X
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X
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EVAPORATED
|
m (mm)¹
|
Total
|
The amount of water that has evaporated. The value is the sum of the quantities evaporated from the surface and the underground.
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X
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X
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X
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GPU_OVERVIEW
|
nominal value
|
Maximum
|
Shows which GPU cluster calculated which part of the overlay.
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X
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X
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X
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GROUND_LAST_STORAGE
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m (mm)¹
|
Last
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The (effective) amount of water in the underground unsaturated zone.
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|
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X
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GROUND_LAST_VALUE
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m (mm)¹
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Last
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The distance between the terrain surface and the groundwater level.
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|
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X
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GROUND_MAX_STORAGE
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m (mm)¹
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Maximum
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The (effective) amount of water in the underground unsaturated zone.
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|
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X
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GROUND_MAX_VALUE
|
m (mm)¹
|
Maximum
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The distance between the terrain surface and the groundwater level.
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|
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X
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GROUND WATERTABLE
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m + datum
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Last
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The groundwater level, relative to datum.
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|
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X
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IMPACTED_BUILDINGS
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nominal value
|
Maximum
|
Constructions impacted by excess water, with the definition of "impacted" as defined by IMPACT_FLOOD_THRESHOLD_M.
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X
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X
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X
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SEWER_LAST_VALUE
|
m (mm)¹
|
Last
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The amount of water stored in the sewer.
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X
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X
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X
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SEWER_MAX_VALUE
|
m (mm)¹
|
Maximum
|
The amount of water stored in the sewer.
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X
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X
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X
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SUBSTANCE_A
|
x/m²
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Last
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The amount of substance A present. The value is the sum of the quantities on the surface, and in the underground.
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X
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X
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X
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SUBSTANCE_B
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x/m²
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Last
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The amount of substance B present. The value is the sum of the quantities on the surface, and in the underground.
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X
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X
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X
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SUBSTANCE_C
|
x/m²
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Last
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The amount of substance C present. The value is the sum of the quantities on the surface, and in the underground.
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X
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X
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X
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SUBSTANCE_D
|
x/m²
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Last
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The amount of substance D present. The value is the sum of the quantities on the surface, and in the underground.
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X
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X
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X
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SURFACE_DIRECTION
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geo angle (0-360°)
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Last
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The direction in which water is flowing across the surface.
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X
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X
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X
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SURFACE_DURATION
|
s (min)¹
|
Total
|
The amount of time the water depth on the surface exceeds SHOW_DURATION_FLOOD_LEVEL_M.
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X
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X
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X
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SURFACE_ELEVATION
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m + datum
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Start
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The rasterized version of the terrain height for use in the water overlay's calculations.
|
X
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X
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X
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SURFACE_FLOW
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m³/m²
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Last
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The amount of water which has flowed through a given location.
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X
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X
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X
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SURFACE_LAST_SPEED
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m/s
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Last
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The (horizontal) speed of water flow.
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X
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X
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X
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SURFACE_LAST_VALUE
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m (mm)¹
|
Last
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The amount of water on the surface.
|
X
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X
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X
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SURFACE_MAX_SPEED
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m/s
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Maximum
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The (horizontal) speed of water flow.
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X
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X
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X
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SURFACE_MAX_VALUE
|
m (mm)¹
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Maximum
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The amount of water on the surface.
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X
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X
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X
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WATER_STRESS
|
m (mm)¹
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Maximum
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The amount of water on the surface, similar to SURFACE_MAX_VALUE. However, for water terrains, the water height must rise by at least ALLOWED_WATER_INCREASE_M. Otherwise, the reported value in those locations is 0.
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X
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X
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X
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Template:Unit disclaimer (Water Overlay)