Camera: Difference between revisions

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File:camera_circle.png|[[Camera#Circling camera|Circling camera]]
File:camera_circle.png|[[Camera#Circling camera|Circling camera]]
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===Free===
[[File:camera_free_icon.png|right]]
This mode allows for unlimited zooms and rotation.
; Left mouse button
: Drag the world side to side along a flat plane.
; Right mouse button
: Rotate the camera around the point the camera is currently looking at, along a spherical surface centered around that point.
; Scroll wheel up-down
: Zoom in and out respectively in discrete steps.
; Arrow keys
: Move the camera in the direction of the arrow key used.


===Walk mode===
===Walk mode===

Revision as of 13:19, 7 February 2023

The Camera provides a particular view of project in the 3D Visualization. The user can choose between different camera modes. Each camera mode has a particular way of navigation controls attached to it.

The available camera modes are:

Standard

The available standard camera modes are:

You can switch between these modes by clicking on the corresponding icon in the navigation panel.

Walking

The available walking camera modes are:

You can switch between these modes by clicking on the space key on your keyboard. Walking camera modes are accessed by continuously zooming in while in the standard camera modes. Zooming out from the walking camera modes allow you to return to the previously selected standard camera mode.

Automatic

The available automatic camera modes are:

Walk mode

Camera walk icon.png
Camera walk under icon.png

Walk mode can be activated by continuously zooming in when in either the Standard or Top-down camera mode.

W-key and S-key
Move forwards and backwards.
A-key and D-key
Turn left and right.
Space-key
Move the camera above or below the surface.

Automatic camera modes

Finally the automatic cameras


Cinematic

This camera mode is an automatic camera mode, which guides the user though the 3D Visualization of the project by flying from key-point to key-point of a predefined Cinematic. Optionally a text is presented to the user in the cinematic panel, which he/she can read and click to continue the cinematic. Optionally a user can skip this cinematic. This however has a consequence, potential events in upcoming key point s of a skipped cinematic will not be fired.

Space-key
Skip the cinematic.

Cinematic Edit Camera

A Cinematic is edited using a particular camera mode, which uses and visualizes a focus point. This focus point can also be moved around in the 3D Visualization. It has the following controls:

Left mouse button (hold) and move left or right
Rotates the camera around the focus point
Left mouse button (hold) and move forward or backward
Look down or move away from the focus point.
Right mouse button (hold)
Move the focus point, base on the camera 's location.
Right and Left mouse button (hold together)
Move the camera up or down based on the focus point
Scroll wheel up-down
Rotate the camera around the viewing axis defined by the camera and the focus point
Arrow keys Up and down
Move the camera up or down based on the focus point
Arrow keys left and right
Rotates the camera around the focus point
W-key and S-key
Move the camera and focus point forward and backwards.
A-key and D-key
Move the camera and focus point left and right.
Q-key and E-key
Rotate the camera and focus left and right
Z-key and X-key
Move the camera up or down based on the focus point

Circling

This camera mode is an automatic camera mode, which rotates the camera around the center point of a planned action in the Future Design.

Scroll wheel up-down
Moves the camera closer or further away from the planned action.