Camera: Difference between revisions
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: Rotate the camera around the point the camera is currently looking at, along a spherical surface centered around that point. But only when low enough for the camera to be angled. | : Rotate the camera around the point the camera is currently looking at, along a spherical surface centered around that point. But only when low enough for the camera to be angled. | ||
; Scroll wheel up-down | ; Scroll wheel up-down | ||
: | : Smoothly zoom in and out respectively. | ||
; Arrow keys | |||
: Move the camera in the direction of the arrow key used. | |||
===Top-down=== | ===Top-down=== | ||
Line 23: | Line 26: | ||
: Rotate the camera directly above point the camera is currently looking at, along the vertical axis extending from that point. But only when low enough. | : Rotate the camera directly above point the camera is currently looking at, along the vertical axis extending from that point. But only when low enough. | ||
; Scroll wheel up-down | ; Scroll wheel up-down | ||
: | : Smoothly zoom in and out respectively. | ||
; Arrow keys | |||
: Move the camera in the direction of the arrow key used. | |||
===Free=== | ===Free=== | ||
This mode allows for unlimited zooms and rotation. | |||
; Left mouse button | |||
: Drag the world side to side along a flat plane. | |||
; Right mouse button | |||
: Rotate the camera around the point the camera is currently looking at, along a spherical surface centered around that point. | |||
; Scroll wheel up-down | |||
: Zoom in and out respectively in discrete steps. | |||
; Arrow keys | |||
: Move the camera in the direction of the arrow key used. | |||
==Secondary view modes== | ==Secondary view modes== |
Revision as of 15:26, 26 September 2022
This article is a stub.
The following controls apply.
Primary view modes
Standard
This is the default camera mode. Close to the ground the camera is angled to provide a 3D perspective. When zooming out the camera will slowly settle into a cardinally-locked top-down perspective.
- Left mouse button
- Drag the world side to side along a flat plane.
- Right mouse button
- Rotate the camera around the point the camera is currently looking at, along a spherical surface centered around that point. But only when low enough for the camera to be angled.
- Scroll wheel up-down
- Smoothly zoom in and out respectively.
- Arrow keys
- Move the camera in the direction of the arrow key used.
Top-down
This mode allows for an unskewed overview of spatial features at any zoom level.
- Left mouse button
- Drag the world side to side along a flat plane.
- Right mouse button
- Rotate the camera directly above point the camera is currently looking at, along the vertical axis extending from that point. But only when low enough.
- Scroll wheel up-down
- Smoothly zoom in and out respectively.
- Arrow keys
- Move the camera in the direction of the arrow key used.
Free
This mode allows for unlimited zooms and rotation.
- Left mouse button
- Drag the world side to side along a flat plane.
- Right mouse button
- Rotate the camera around the point the camera is currently looking at, along a spherical surface centered around that point.
- Scroll wheel up-down
- Zoom in and out respectively in discrete steps.
- Arrow keys
- Move the camera in the direction of the arrow key used.