Template Project: Difference between revisions
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After reading this page: | After reading this page: | ||
* you've learned what a template is | * you've learned what a template is | ||
* you've learned about game templates in the | * you've learned about game templates in the TyTech Engine | ||
* you've learned about the available default game templates in the | * you've learned about the available default game templates in the TyTech Engine | ||
* you've learned how to make a game template | * you've learned how to make a game template | ||
* you've learned how you can share your game template within your domain | * you've learned how you can share your game template within your domain | ||
Line 19: | Line 19: | ||
: ''From http://www.merriam-webster.com'' | : ''From http://www.merriam-webster.com'' | ||
==Using templates in the | ==Using templates in the TyTech Engine== | ||
: In the | : In the TyTech Engine it is possible to take the game elements from one existing game - [[Stakeholders]], [[Indicators]], [[Actions]], etc - and transpose these over to a new area. This is very convenient in case a similar spatial issue is at hand on different locations. This functionality also enables the user to make elaborate predefined actions or custom indicators, which can easily be transposed as a template game to another area. | ||
==Default templates in the | ==Default templates in the TyTech Engine== | ||
[[File:TemplateDefault1.jpg|300px|right]]<br> | [[File:TemplateDefault1.jpg|300px|right]]<br> | ||
: There are two default games available in the | : There are two default games available in the TyTech Engine as templates: [[Climategame]] and [[Bedrijventerrein]]. Please select the linked names of these games for more information about the specific types of games these templates contain. | ||
<br clear=all> | <br clear=all> | ||
Revision as of 16:55, 23 December 2014
After reading this page:
- you've learned what a template is
- you've learned about game templates in the TyTech Engine
- you've learned about the available default game templates in the TyTech Engine
- you've learned how to make a game template
- you've learned how you can share your game template within your domain
What is a template
tem·plate noun \ˈtem-plət\
- crafts: a shape or pattern that is cut out of a hard material (such as metal or plastic) and used to make the same shape and pattern in other pieces of material
- computers : a computer document that has the basic format of something (such as a business letter, chart, graph, etc.) and that can be used many different times
- general: something that is used as an example of how to do, make, or achieve something
Using templates in the TyTech Engine
- In the TyTech Engine it is possible to take the game elements from one existing game - Stakeholders, Indicators, Actions, etc - and transpose these over to a new area. This is very convenient in case a similar spatial issue is at hand on different locations. This functionality also enables the user to make elaborate predefined actions or custom indicators, which can easily be transposed as a template game to another area.
Default templates in the TyTech Engine
- There are two default games available in the TyTech Engine as templates: Climategame and Bedrijventerrein. Please select the linked names of these games for more information about the specific types of games these templates contain.
How to add your own template
- Users can easily add their own game to the list of available template games.However, this can only be done by users with Domain Administrator rights. Please note that creating a template does not make this template available to other users (within the domain). Please refer to the next paragraph about making templates available for the domain.
Template Project:
- Log in with Domain Admin rights
- Select "Options"
- Select "Projects"
- Highlight project to be made a template
- Check box named "Template (project becomes read only)"
Sharing your template with other users in your domain
- When a game has been made a template game, the read and write permissions will change. This is to ensure that nobody accidentally edits the template game. No write permissions remain (game cannot be edited) and only the creator can read the template as default. In order to change the read permissions, so that other users within the same domain can also use the template, the creator can change the permissions of the original game in the editor.
Template Project:
- Load in the editor the template game to be shared with the domain
- Select "File" when in main view
- Select "Permissions"
- Change the entry for "Other users in domain" to "Read"
- Save game